diff options
| author | linencloth <none@none> | 2010-11-13 23:27:54 +0100 |
|---|---|---|
| committer | linencloth <none@none> | 2010-11-13 23:27:54 +0100 |
| commit | 7beb14b177d61a20d581856b68893466fda5b71b (patch) | |
| tree | d000d71d00a765c3b63be964449bb81407c5293f /src | |
| parent | c374f3245abcfca2bcf9da375c38dcc60f75d30e (diff) | |
Core/Player: Delay the visibility update when setting the group to prevent crashing when a player enters the world in a group/raid.
Closes issue 4762
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 02d6c4cebb0..78679e83d7e 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20851,7 +20851,7 @@ void Player::SetGroup(Group *group, int8 subgroup) m_group.setSubGroup((uint8)subgroup); } - UpdateObjectVisibility(); + UpdateObjectVisibility(false); } void Player::SendInitialPacketsBeforeAddToMap() |
