diff options
author | Wyrserth <wyrserth@protonmail.com> | 2019-06-26 22:02:27 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-13 00:42:17 +0100 |
commit | 7c7bb95da58bc9621f293c1c4d560f426ae0df64 (patch) | |
tree | 4a60820c55f1db007fc584470a05cb3a2c367f2b /src | |
parent | b0ca2ac99701bdf07fcf1da3f95ca48d3e3f0279 (diff) |
Core/GameObject: restore old behavior for non-consumable chests with restock timer (make them despawn).
(cherry picked from commit 50c5d30d13fe12af2a2028baf845fb6eab329a57)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 4ed6f10538e..cc0b3a1afba 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -897,7 +897,7 @@ void GameObject::Update(uint32 diff) bool isPermanentSpawn = m_respawnDelayTime == 0; if (!GetGOInfo()->IsDespawnAtAction() && ((GetGoType() == GAMEOBJECT_TYPE_GOOBER && (!isSummonedAndExpired || isPermanentSpawn)) || - (GetGoType() == GAMEOBJECT_TYPE_CHEST && !isSummonedAndExpired))) // ToDo: chests with data2 (chestRestockTime) > 0 and data3 (consumable) = 0 should not despawn on loot + (GetGoType() == GAMEOBJECT_TYPE_CHEST && !isSummonedAndExpired && GetGOInfo()->chest.chestRestockTime == 0))) // ToDo: chests with data2 (chestRestockTime) > 0 and data3 (consumable) = 0 should not despawn on loot { SetLootState(GO_READY); UpdateObjectVisibility(); |