diff options
author | Trazom62 <none@none> | 2010-03-30 23:39:18 +0200 |
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committer | Trazom62 <none@none> | 2010-03-30 23:39:18 +0200 |
commit | 7cc192e97361b705ef8f3e6c82015021842e8c8d (patch) | |
tree | 3c565aecfab67c4ea33088d5ad3c837f5f8f56b3 /src | |
parent | 83500cb1e4388937a98bba1903de37430415ea16 (diff) |
Fix Skinning where there is no loot on creature.
Fixes issue #1174.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Spell.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 248a390c0b8..bad60d69cfd 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5029,10 +5029,8 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_TARGET_UNSKINNABLE; Creature* creature = m_targets.getUnitTarget()->ToCreature(); - if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) ) - { + if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted()) return SPELL_FAILED_TARGET_NOT_LOOTED; - } uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); |