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authormegamage <none@none>2009-03-21 23:29:18 -0600
committermegamage <none@none>2009-03-21 23:29:18 -0600
commit7d2eb958d5963b2ef11f33832ef64fe692de1974 (patch)
treece2e64395b60e59c088242fe01b8c4fe2af95317 /src
parent3531d0f2542f283909df43f280c12c281563cdc6 (diff)
*Do not set civilians as react state defensive as default.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 66ae42aec16..7d0db29b68c 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -365,8 +365,8 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
if(isTotem() || isTrigger()
|| GetCreatureType() == CREATURE_TYPE_CRITTER)
SetReactState(REACT_PASSIVE);
- else if(isCivilian())
- SetReactState(REACT_DEFENSIVE);
+ /*else if(isCivilian())
+ SetReactState(REACT_DEFENSIVE);*/
else
SetReactState(REACT_AGGRESSIVE);