diff options
| author | Lucas Nascimento <keader.android@gmail.com> | 2021-10-17 17:02:38 -0300 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-03-20 16:03:44 +0100 |
| commit | 7de20bcc1cab0c069b67840be5d648fda297d641 (patch) | |
| tree | 5e511bea8b199f2d040420b819e826dee2f20a42 /src | |
| parent | eba9e91964f2b3d58cdbf34e0877d4f686e0860b (diff) | |
Entities/Unit: Fixed wrong combat stop when remove charm (#27038)
(cherry picked from commit fa3a62ae4e890dc526f2f0474e3469ccddb15edf)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7e91f3a235f..d995a57617f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11219,7 +11219,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) type = CHARM_TYPE_CHARM; CastStop(); - CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells) + AttackStop(); if (_oldFactionId) { |
