diff options
author | Shocker <shocker@freakz.ro> | 2013-04-16 02:18:43 +0300 |
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committer | Shocker <shocker@freakz.ro> | 2013-04-16 02:21:29 +0300 |
commit | 7e17679ada81ee349cb557cb7b5c6aa13f01a759 (patch) | |
tree | 0f6e6acc6b2f2b1556a62d2905ecb4bbaa07bf03 /src | |
parent | 647a20138f824a1f03eb57c928d8e114dcf06d9f (diff) |
Core/Spells: Implement TRIGGERED_IGNORE_TARGET_CHECK TriggerCastFlag to allow ignoring most target checks (mostly the default DBC ones)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 1 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index a5eeb1613ff..53b3a9d76a9 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -422,6 +422,7 @@ enum TriggerCastFlags TRIGGERED_DISALLOW_PROC_EVENTS = 0x00020000, //! Disallows proc events from triggered spell (default) TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //! Will return SPELL_FAILED_DONT_REPORT in CheckCast functions TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //! Will ignore equipped item requirements + TRIGGERED_IGNORE_TARGET_CHECK = 0x00100000, //! Will ignore most target checks (mostly DBC target checks) TRIGGERED_FULL_MASK = 0xFFFFFFFF }; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4f8562ce5ec..ced288d8fa7 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2996,6 +2996,10 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered m_needComboPoints = false; SpellCastResult result = CheckCast(true); + // target is checked in too many locations and with different results to handle each of them + // handle just the general SPELL_FAILED_BAD_TARGETS result which is the default result for most DBC target checks + if (_triggeredCastFlags & TRIGGERED_IGNORE_TARGET_CHECK && result == SPELL_FAILED_BAD_TARGETS) + result = SPELL_CAST_OK; if (result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering { // Periodic auras should be interrupted when aura triggers a spell which can't be cast |