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authorVincent_Michael <Vincent_Michael@gmx.de>2012-12-09 18:13:41 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2012-12-09 18:13:41 +0100
commit7e28938dd0085617e22fbac822f2a1cfe711eb45 (patch)
treea7bcb2e8acf532ca12f45f1b535d9dd95e915c7b /src
parente7cb10f49b7d4d08b605d799a33c5e0c772632ff (diff)
Core: Fix more warnings
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/CoreAI/PetAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index 1115333fd01..8a8853b19b5 100644
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -45,8 +45,8 @@ class PetAI : public CreatureAI
// The following aren't used by the PetAI but need to be defined to override
// default CreatureAI functions which interfere with the PetAI
//
- void MoveInLineOfSight(Unit* who) {} // CreatureAI interferes with returning pets
- void MoveInLineOfSight_Safe(Unit* who) {} // CreatureAI interferes with returning pets
+ void MoveInLineOfSight(Unit* /*who*/) {} // CreatureAI interferes with returning pets
+ void MoveInLineOfSight_Safe(Unit* /*who*/) {} // CreatureAI interferes with returning pets
void EnterEvadeMode() {} // For fleeing, pets don't use this type of Evade mechanic
private: