diff options
| author | jackpoz <giacomopoz@gmail.com> | 2014-09-30 20:38:43 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2014-09-30 20:38:43 +0200 |
| commit | 7e2ef67936137f6ccb318391f0a640eb7816e507 (patch) | |
| tree | b90c9af8c1b49f03ca600cb76a258e721956f849 /src | |
| parent | 88ea67add0c0bfc8a457596e5239c2e214e4e485 (diff) | |
Core/LootMgr: Fix wrong bit fields padding
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Loot/LootMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 1f5c0251eec..f404a553632 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -127,11 +127,11 @@ struct LootStoreItem uint32 itemid; // id of the item uint32 reference; // referenced TemplateleId float chance; // chance to drop for both quest and non-quest items, chance to be used for refs - bool needs_quest : 1; // quest drop (quest is required for item to drop) uint16 lootmode; + bool needs_quest : 1; // quest drop (quest is required for item to drop) uint8 groupid : 7; uint8 mincount; // mincount for drop items - uint8 maxcount : 8; // max drop count for the item mincount or Ref multiplicator + uint8 maxcount; // max drop count for the item mincount or Ref multiplicator ConditionList conditions; // additional loot condition // Constructor |
