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authorjackpoz <giacomopoz@gmail.com>2014-09-30 20:38:43 +0200
committerjackpoz <giacomopoz@gmail.com>2014-09-30 20:38:43 +0200
commit7e2ef67936137f6ccb318391f0a640eb7816e507 (patch)
treeb90c9af8c1b49f03ca600cb76a258e721956f849 /src
parent88ea67add0c0bfc8a457596e5239c2e214e4e485 (diff)
Core/LootMgr: Fix wrong bit fields padding
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Loot/LootMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 1f5c0251eec..f404a553632 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -127,11 +127,11 @@ struct LootStoreItem
uint32 itemid; // id of the item
uint32 reference; // referenced TemplateleId
float chance; // chance to drop for both quest and non-quest items, chance to be used for refs
- bool needs_quest : 1; // quest drop (quest is required for item to drop)
uint16 lootmode;
+ bool needs_quest : 1; // quest drop (quest is required for item to drop)
uint8 groupid : 7;
uint8 mincount; // mincount for drop items
- uint8 maxcount : 8; // max drop count for the item mincount or Ref multiplicator
+ uint8 maxcount; // max drop count for the item mincount or Ref multiplicator
ConditionList conditions; // additional loot condition
// Constructor