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authorAnubisss <none@none>2010-05-14 22:22:26 +0200
committerAnubisss <none@none>2010-05-14 22:22:26 +0200
commit7ef50b62c8a3a9092e18a5eeb34bbc6b4e7b3f65 (patch)
treef6fdb7d67d1f47e907a56bac3eacb932a7c7f701 /src
parent7e027310c36330ac37feaf8bf0aaeffd4e18445a (diff)
Drop out Grobbulus's Mutating Injection spell code from core.
It's handled correctly via table spell_linked_spell. Also, this commit fixes the bug that spell Mutating Injection casted on the target two times by each casts. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuraEffects.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index bba205d1046..65b47e7c228 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -5640,14 +5640,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
if (BattleGround *bg = target->ToPlayer()->GetBattleGround())
bg->RemovePlayerFromResurrectQueue(target->GetGUID());
break;
- case 28169: // Mutating Injection
- {
- // Mutagen Explosion
- target->CastSpell(target, 28206, true, NULL, this);
- // Poison Cloud
- target->CastSpell(target, 28240, true, NULL, this);
- return;
- }
case 36730: // Flame Strike
{
target->CastSpell(target, 36731, true, NULL, this);