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authorOvahlord <dreadkiller@gmx.de>2025-01-11 20:26:03 +0100
committerOvahlord <dreadkiller@gmx.de>2025-01-11 20:26:03 +0100
commit7f29956937b807c371ee3f3057d96f7601b4bc19 (patch)
tree823b3921e8b5257959b5f4d64909c00b909da9b4 /src
parent5564f95a21bae1ff90155f3699c949693fc5d6b0 (diff)
Core/Spells: fixed power check for runes when casting spells - these have their own check and don't require the default one
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index caee28988f0..df5f8b7765a 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7299,6 +7299,8 @@ SpellCastResult Spell::CheckPower() const
SpellCastResult failReason = CheckRuneCost();
if (failReason != SPELL_CAST_OK)
return failReason;
+
+ continue;
}
// Check power amount