diff options
author | megamage <none@none> | 2009-07-30 10:56:15 +0800 |
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committer | megamage <none@none> | 2009-07-30 10:56:15 +0800 |
commit | 7f6926dd3b1e2596e9cfa697b72afc7828f4e321 (patch) | |
tree | 1b7bda1a5a75e02f7665ef9fc6e98004aff2e316 /src | |
parent | 65f01ac67ca0c9cefb640db853bc9a67a67436c4 (diff) |
[8235] Fixed typos in ACTION_T_SET_INVINCEABILITY_HP_LEVEL. Author: VladimirMangos
Thanks to Zor for pointing.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/CreatureEventAI.cpp | 8 | ||||
-rw-r--r-- | src/game/CreatureEventAI.h | 5 | ||||
-rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 10 |
3 files changed, 12 insertions, 11 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 6f7a8a89958..5c425217844 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -794,12 +794,12 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 m_creature->ForcedDespawn(); break; } - case ACTION_T_SET_INVINCEABILITY_HP_LEVEL: + case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: { - if(action.invinceability_hp_level.is_percent) - InvinceabilityHpLevel = m_creature->GetMaxHealth()*100/action.invinceability_hp_level.hp_level; + if(action.invincibility_hp_level.is_percent) + InvinceabilityHpLevel = m_creature->GetMaxHealth()*action.invincibility_hp_level.hp_level/100; else - InvinceabilityHpLevel = action.invinceability_hp_level.hp_level; + InvinceabilityHpLevel = action.invincibility_hp_level.hp_level; break; } } diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index de46fee3eae..7882e7542ec 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -113,7 +113,7 @@ enum EventAI_ActionType ACTION_T_FORCE_DESPAWN = 41, // No Params ACTION_T_END = 105, - ACTION_T_SET_INVINCEABILITY_HP_LEVEL= 42, // MinHpValue, format(0-flat,1-percent from max health) + ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat,1-percent from max health) }; enum Target @@ -380,11 +380,12 @@ struct CreatureEventAI_Action { uint32 sheath; } set_sheath; + // ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42 struct { uint32 hp_level; uint32 is_percent; - } invinceability_hp_level; + } invincibility_hp_level; // RAW struct { diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 94f83296536..45bff09eb03 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -661,13 +661,13 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() action.set_sheath.sheath = SHEATH_STATE_UNARMED; } break; - case ACTION_T_SET_INVINCEABILITY_HP_LEVEL: - if(action.invinceability_hp_level.is_percent) + case ACTION_T_SET_INVINCIBILITY_HP_LEVEL: + if(action.invincibility_hp_level.is_percent) { - if(action.invinceability_hp_level.hp_level > 100) + if(action.invincibility_hp_level.hp_level > 100) { - sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invinceability_hp_level.hp_level); - action.invinceability_hp_level.hp_level = 100; + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level); + action.invincibility_hp_level.hp_level = 100; } } break; |