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authorKillyana <morphone1@gmail.com>2019-12-30 19:03:14 +0100
committerKillyana <morphone1@gmail.com>2019-12-30 19:03:14 +0100
commit7fb74326205acbc5c0fa6b2aa9731d891e788d64 (patch)
tree8a3fecd6464bd2d1d3ad33f8680e597fe989a692 /src
parent88a14251e2765880e90cb41be7919cd39e3308e2 (diff)
Core/AI: Fix creatures not updating their target properly once engaged
Closes #21562
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 9dd7f4dbb15..89b918478cf 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -283,6 +283,8 @@ void SmartAI::UpdateAI(uint32 diff)
CheckConditions(diff);
+ bool hasVictim = UpdateVictim();
+
GetScript()->OnUpdate(diff);
UpdatePath(diff);
@@ -292,7 +294,7 @@ void SmartAI::UpdateAI(uint32 diff)
if (!IsAIControlled())
return;
- if (!UpdateVictim())
+ if (!hasVictim)
return;
if (_canAutoAttack)