diff options
author | Nay <dnpd.dd@gmail.com> | 2012-12-27 16:42:05 +0000 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-12-27 16:42:05 +0000 |
commit | 7fe2d7309ae3b850f3a7c75fc9bb6ec18bea00a1 (patch) | |
tree | 2b1ee49d74a096bc134b8803a089d87c3a7fa254 /src | |
parent | 29f34769478041abe2544111594ee4ed40f1850a (diff) |
DB/Schema: Rename and change types of a few fields in locales_creature_text and locales_npc_text
locales_creature_text.textGroup -> locales_creature_text.groupid
locales_npc_text.entry -> locales_npc_text.ID
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Texts/CreatureTextMgr.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5865ef67a78..be365202cdc 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5161,7 +5161,7 @@ void ObjectMgr::LoadNpcTextLocales() _npcTextLocaleStore.clear(); // need for reload case - QueryResult result = WorldDatabase.Query("SELECT entry, " + QueryResult result = WorldDatabase.Query("SELECT ID, " "Text0_0_loc1, Text0_1_loc1, Text1_0_loc1, Text1_1_loc1, Text2_0_loc1, Text2_1_loc1, Text3_0_loc1, Text3_1_loc1, Text4_0_loc1, Text4_1_loc1, Text5_0_loc1, Text5_1_loc1, Text6_0_loc1, Text6_1_loc1, Text7_0_loc1, Text7_1_loc1, " "Text0_0_loc2, Text0_1_loc2, Text1_0_loc2, Text1_1_loc2, Text2_0_loc2, Text2_1_loc2, Text3_0_loc2, Text3_1_loc1, Text4_0_loc2, Text4_1_loc2, Text5_0_loc2, Text5_1_loc2, Text6_0_loc2, Text6_1_loc2, Text7_0_loc2, Text7_1_loc2, " "Text0_0_loc3, Text0_1_loc3, Text1_0_loc3, Text1_1_loc3, Text2_0_loc3, Text2_1_loc3, Text3_0_loc3, Text3_1_loc1, Text4_0_loc3, Text4_1_loc3, Text5_0_loc3, Text5_1_loc3, Text6_0_loc3, Text6_1_loc3, Text7_0_loc3, Text7_1_loc3, " diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 89b75fd1695..fac64455b9d 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -187,7 +187,7 @@ void CreatureTextMgr::LoadCreatureTextLocales() mLocaleTextMap.clear(); // for reload case - QueryResult result = WorldDatabase.Query("SELECT entry, textGroup, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text"); + QueryResult result = WorldDatabase.Query("SELECT entry, groupid, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text"); if (!result) return; @@ -197,7 +197,7 @@ void CreatureTextMgr::LoadCreatureTextLocales() do { Field* fields = result->Fetch(); - CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), fields[2].GetUInt32())]; + CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), uint32(fields[2].GetUInt8()))]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { LocaleConstant locale = LocaleConstant(i); |