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authorariel- <ariel-@users.noreply.github.com>2018-02-04 22:07:10 -0300
committerShauren <shauren.trinity@gmail.com>2021-06-19 23:33:24 +0200
commit800d92bec3b7a771f6fbd8d123dc727c54becd4b (patch)
treeb03adf20e5940e0c93eb8a3736557bebd03ae71d /src
parent809c38994a47b972754fcd5379e8730bdab31e33 (diff)
Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spells
- It is already called at Unit::DealDamage (cherry picked from commit e979a58d17081edb2a8bbba81b8ff1f80472b42c)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 415aca2d9f6..89a350114de 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2374,11 +2374,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
{
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
- {
spellHitTarget = m_caster;
- if (m_caster->GetTypeId() == TYPEID_UNIT)
- m_caster->ToCreature()->LowerPlayerDamageReq(target->damage);
- }
}
PrepareScriptHitHandlers();