diff options
| author | blub <Vincent_Michael@gmx.de> | 2016-03-16 20:56:16 +0100 |
|---|---|---|
| committer | blub <Vincent_Michael@gmx.de> | 2016-03-16 20:56:16 +0100 |
| commit | 8050f58b21d1ed082c79e2289533c0a7dd61ab3f (patch) | |
| tree | be2cd9cd01933ded72af66c9410927a9bf81a0c6 /src | |
| parent | 83f439ab4306bfa45df23be2bd80832ec0107c54 (diff) | |
| parent | f719338a9c6e203e6e6985fdf76235deb8d6f941 (diff) | |
Merge pull request #16649 from ForesterDev/3.3.5
Scripts/Commands: Modify ".debug anim" command to target any selected unit
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index a1a60befd9f..3a98e8ed172 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1045,7 +1045,8 @@ public: return false; uint32 animId = atoi((char*)args); - handler->GetSession()->GetPlayer()->HandleEmoteCommand(animId); + if (Unit* unit = handler->getSelectedUnit()) + unit->HandleEmoteCommand(animId); return true; } |
