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authormegamage <none@none>2009-05-16 14:49:30 -0500
committermegamage <none@none>2009-05-16 14:49:30 -0500
commit819326f2863aa6ce0d4ada9e21ae9134eb4ea06a (patch)
tree682545ca1d3bde25145b19ba093732e08f39d317 /src
parentbb6e0dba89e01b59854750b2b84624dc8653295e (diff)
*Update some instance script functions.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CreatureAI.cpp22
-rw-r--r--src/game/CreatureAI.h1
-rw-r--r--src/game/InstanceData.cpp47
-rw-r--r--src/game/InstanceData.h35
4 files changed, 96 insertions, 9 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 67458f5a157..350e9d7ee13 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -51,7 +51,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
- if(Unit *target = creature->SelectNearestTarget())
+ if(Unit *target = creature->SelectNearestTarget(50))
creature->AI()->AttackStart(target);
else if(creature->isSummon())
{
@@ -97,6 +97,26 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
AttackStart(who->getVictim());
}
+bool CreatureAI::UpdateVictimByReact()
+{
+ if(!me->isInCombat())
+ return false;
+
+ if(me->HasReactState(REACT_AGGRESSIVE))
+ {
+ if(Unit *victim = me->SelectVictim())
+ AttackStart(victim);
+ return me->getVictim();
+ }
+ else if(me->getThreatManager().isThreatListEmpty())
+ {
+ EnterEvadeMode();
+ return false;
+ }
+
+ return true;
+}
+
bool CreatureAI::UpdateVictim()
{
if(!me->isInCombat())
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index c46dd2a54f2..8ebcb3eb5d8 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -82,6 +82,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
Creature * const m_creature;
bool UpdateVictim();
+ bool UpdateVictimByReact();
public:
explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_creature(c) {}
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 96c10f7b85c..1eff6ba3efe 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -23,6 +23,7 @@
#include "Map.h"
#include "GameObject.h"
#include "Creature.h"
+#include "CreatureAI.h"
void InstanceData::SaveToDB()
{
@@ -58,6 +59,18 @@ void InstanceData::OnCreatureCreate(Creature *creature, bool add)
OnCreatureCreate(creature, creature->GetEntry());
}
+void InstanceData::LoadMinionData(const MinionData *data)
+{
+ while(data->entry)
+ {
+ if(data->bossId < bosses.size())
+ minions.insert(std::make_pair(data->entry, MinionInfo(&bosses[data->bossId])));
+
+ ++data;
+ }
+ sLog.outDebug("InstanceData::LoadMinionData: %u minions loaded.", doors.size());
+}
+
void InstanceData::LoadDoorData(const DoorData *data)
{
while(data->entry)
@@ -70,6 +83,25 @@ void InstanceData::LoadDoorData(const DoorData *data)
sLog.outDebug("InstanceData::LoadDoorData: %u doors loaded.", doors.size());
}
+void InstanceData::UpdateMinionState(Creature *minion, EncounterState state)
+{
+ switch(state)
+ {
+ case NOT_STARTED:
+ if(!minion->isAlive())
+ minion->Respawn();
+ else if(minion->isInCombat())
+ minion->AI()->EnterEvadeMode();
+ break;
+ case IN_PROGRESS:
+ if(!minion->isAlive())
+ minion->Respawn();
+ else if(!minion->getVictim())
+ minion->AI()->DoZoneInCombat();
+ break;
+ }
+}
+
void InstanceData::UpdateDoorState(GameObject *door)
{
DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
@@ -120,6 +152,18 @@ void InstanceData::AddDoor(GameObject *door, bool add)
UpdateDoorState(door);
}
+void InstanceData::AddMinion(Creature *minion, bool add)
+{
+ MinionInfoMap::iterator itr = minions.find(minion->GetEntry());
+ if(itr == minions.end())
+ return;
+
+ if(add)
+ itr->second.bossInfo->minion.insert(minion);
+ else
+ itr->second.bossInfo->minion.erase(minion);
+}
+
void InstanceData::SetBossState(uint32 id, EncounterState state)
{
if(id < bosses.size())
@@ -138,6 +182,9 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
UpdateDoorState(*i);
+
+ for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
+ UpdateMinionState(*i, state);
}
}
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index 91f589384a0..9f7d4521fd1 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -31,6 +31,9 @@ class Player;
class GameObject;
class Creature;
+typedef std::set<GameObject*> DoorSet;
+typedef std::set<Creature*> MinionSet;
+
enum EncounterState
{
NOT_STARTED = 0,
@@ -41,8 +44,6 @@ enum EncounterState
TO_BE_DECIDED = 5,
};
-typedef std::set<GameObject*> DoorSet;
-
enum DoorType
{
DOOR_TYPE_ROOM = 0,
@@ -50,11 +51,23 @@ enum DoorType
MAX_DOOR_TYPES,
};
+struct DoorData
+{
+ uint32 entry, bossId;
+ DoorType type;
+};
+
+struct MinionData
+{
+ uint32 entry, bossId;
+};
+
struct BossInfo
{
BossInfo() : state(TO_BE_DECIDED) {}
EncounterState state;
DoorSet door[MAX_DOOR_TYPES];
+ MinionSet minion;
};
struct DoorInfo
@@ -65,14 +78,15 @@ struct DoorInfo
DoorType type;
};
-typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
-
-struct DoorData
+struct MinionInfo
{
- uint32 entry, bossId;
- DoorType type;
+ explicit MinionInfo(BossInfo *_bossInfo) : bossInfo(_bossInfo) {}
+ BossInfo *bossInfo;
};
+typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
+typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
+
class TRINITY_DLL_SPEC InstanceData
{
public:
@@ -124,17 +138,22 @@ class TRINITY_DLL_SPEC InstanceData
virtual void SetBossState(uint32 id, EncounterState state);
protected:
+ void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(const DoorData *data);
+ void LoadMinionData(const MinionData *data);
- void SetBossNumber(uint32 number) { bosses.resize(number); }
void AddDoor(GameObject *door, bool add);
+ void AddMinion(Creature *minion, bool add);
+
void UpdateDoorState(GameObject *door);
+ void UpdateMinionState(Creature *minion, EncounterState state);
std::string LoadBossState(const char * data);
std::string GetBossSaveData();
private:
std::vector<BossInfo> bosses;
DoorInfoMap doors;
+ MinionInfoMap minions;
virtual void OnObjectCreate(GameObject *) {}
virtual void OnCreatureCreate(Creature *, uint32 entry) {}