diff options
author | ShinDarth <borzifrancesco@gmail.com> | 2015-10-23 11:56:47 +0200 |
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committer | ShinDarth <borzifrancesco@gmail.com> | 2015-10-23 11:56:47 +0200 |
commit | 81980ae58c2107ae0ac2fded2155c8580541a74e (patch) | |
tree | 0d9b46a8a61bb070a77edf81a0e766f5538caa18 /src | |
parent | 5c449b50aadcb35a4bd7fdc25d3a249f023cf507 (diff) |
Core/Spells: fixed some rare stealth/prowl visual bugs after duel cd reset
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellHistory.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index 3c157f0b17b..ca0e8cc6238 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -678,7 +678,8 @@ void SpellHistory::RestoreCooldownStateAfterDuel() Clock::time_point now = Clock::now(); uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0; - if (cooldownDuration == 0) + // cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs + if (cooldownDuration == 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS) continue; cooldowns[itr->first] = cooldownDuration; |