diff options
author | Shauren <shauren.trinity@gmail.com> | 2011-01-24 11:38:59 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2011-01-24 11:38:59 +0100 |
commit | 820f87f365489607dfb7a0e87d7e86c44557518f (patch) | |
tree | 097fa3e2e2fe3dd748e0c5812d4b3ee836c7d2ac /src | |
parent | e7dbc783cfb5a4e632794725c37831ab63645ff0 (diff) |
Core/Instances: Implemented confirmation dialog for players upon entering instance which would permanently bind the player to it, players can now choose to get saved or leave the instance
Also fixes broken build
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 21 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.h | 5 | ||||
-rwxr-xr-x | src/server/game/Instances/InstanceScript.h | 4 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/MiscHandler.cpp | 19 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Opcodes.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.cpp | 5 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.h | 1 | ||||
-rwxr-xr-x | src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp | 10 |
8 files changed, 66 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 81b3b6a2170..3bf78aad49c 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -616,6 +616,8 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_ConditionErrorMsgId = 0; isDebugAreaTriggers = false; + + SetPendingBind(NULL, 0); } Player::~Player () @@ -1498,6 +1500,17 @@ void Player::Update(uint32 p_time) HandleSobering(); } + if (HasPendingBind()) + { + if (_pendingBindTimer <= p_time) + { + BindToInstance(); + SetPendingBind(NULL, 0); + } + else + _pendingBindTimer -= p_time; + } + // not auto-free ghost from body in instances if (m_deathTimer > 0 && !GetBaseMap()->Instanceable()) { @@ -17688,6 +17701,14 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, b return NULL; } +void Player::BindToInstance() +{ + WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); + data << uint32(0); + GetSession()->SendPacket(&data); + BindToInstance(_pendingBind, true); +} + void Player::SendRaidInfo() { uint32 counter = 0; diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index ac28ccf89d3..1e736fee32d 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2302,6 +2302,9 @@ class Player : public Unit, public GridObject<Player> void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false); void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false); InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false); + void BindToInstance(); + void SetPendingBind(InstanceSave* save, uint32 bindTimer) { _pendingBind = save; _pendingBindTimer = bindTimer; } + bool HasPendingBind() const { return _pendingBind != NULL; } void SendRaidInfo(); void SendSavedInstances(); static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0); @@ -2720,6 +2723,8 @@ class Player : public Unit, public GridObject<Player> uint32 m_timeSyncServer; InstanceTimeMap _instanceResetTimes; + InstanceSave* _pendingBind; + uint32 _pendingBindTimer; }; void AddItemsSetItem(Player*player,Item *item); diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 652c29fbf2f..5e293eee0ca 100755 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -196,6 +196,10 @@ class InstanceScript : public ZoneScript // Checks boss requirements (one boss required to kill other) virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; } + // Returns completed encounters mask for packets + // NOTE: MUST USE ENCOUNTER IDS FROM DungeonEncounter.dbc 4th column + virtual uint32 GetCompletedEncounterMask() const { return 0; } + void SendEncounterUnit(uint32 type, Unit* unit = NULL, uint8 param1 = 0, uint8 param2 = 0); protected: diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 218775e9512..8b659d82c02 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -1741,3 +1741,22 @@ void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recv_data*/) _player->ResurrectPlayer(100); _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); } + +void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket) +{ + uint8 accept; + recvPacket >> accept; + + if (!_player->HasPendingBind()) + { + sLog->outDetail("InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!", _player->GetName(), _player->GetGUIDLow()); + return; + } + + if (accept) + _player->BindToInstance(); + else + _player->RepopAtGraveyard(); + + _player->SetPendingBind(NULL, 0); +} diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 49ac60112c2..f73288feeb7 100755 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -345,7 +345,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] = /*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide }, /*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode }, /*0x13E*/ { "CMSG_EQUIPMENT_SET_DELETE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete }, - /*0x13F*/ { "CMSG_INSTANCE_LOCK_WARNING_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, + /*0x13F*/ { "CMSG_INSTANCE_LOCK_WARNING_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse }, /*0x140*/ { "CMSG_UNUSED2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL }, /*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode }, /*0x142*/ { "CMSG_ATTACKSTOP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode }, diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 88b6120d28d..a5ad60fc5ba 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -402,6 +402,11 @@ void WorldSession::LogoutPlayer(bool Save) _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } + else if (_player->HasPendingBind()) + { + _player->RepopAtGraveyard(); + _player->SetPendingBind(NULL, 0); + } //drop a flag if player is carrying it if (Battleground *bg = _player->GetBattleground()) diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 4823d204a2b..926b0ac32e9 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -754,6 +754,7 @@ class WorldSession void HandleWhoisOpcode(WorldPacket& recv_data); void HandleResetInstancesOpcode(WorldPacket& recv_data); void HandleHearthAndResurrect(WorldPacket& recv_data); + void HandleInstanceLockResponse(WorldPacket& recvPacket); // Looking for Dungeon/Raid void HandleLfgSetCommentOpcode(WorldPacket & recv_data); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index c739364d23d..758bb92a1aa 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -395,6 +395,16 @@ class instance_icecrown_citadel : public InstanceMapScript return true; } + uint32 GetCompletedEncounterMask() const + { + uint32 mask = 0; + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (GetBossState(i) == DONE) + mask |= 1 << i; + + return mask; + } + void SetData(uint32 type, uint32 data) { switch (type) |