diff options
author | Aokromes <Aokromes@users.noreply.github.com> | 2016-07-10 00:31:33 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2016-07-10 00:31:33 +0200 |
commit | 8211266f9b02615a082fcbe7873e50a78fadec18 (patch) | |
tree | bfd1697fb387a706081668ab091ea1bb5941105a /src | |
parent | 21797c6c4f1cfee479911f58df9b3e6b6f8a2c4d (diff) |
Core/Player: Move few logs of loglevel and add few notes (#17554)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index aac22f1a150..08046bec02f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6257,14 +6257,14 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) co case ACTION_BUTTON_SPELL: if (!sSpellMgr->GetSpellInfo(action)) { - TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell not exist", + TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): spell does not exist. This can be due to a character imported from a different expansion", action, button, GetName().c_str(), GetGUID().ToString().c_str()); return false; } if (!HasSpell(action)) { - TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player don't known this spell", + TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action %u not added into button %u for player %s (%s): player does not known this spell, this can be due to a player changing their talents", action, button, GetName().c_str(), GetGUID().ToString().c_str()); return false; } @@ -17634,7 +17634,7 @@ void Player::_LoadActions(PreparedQueryResult result) ab->uState = ACTIONBUTTON_UNCHANGED; else { - TC_LOG_ERROR("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be deleted at next save.", + TC_LOG_DEBUG("entities.player", "Player::_LoadActions: Player '%s' (%s) has an invalid action button (Button: %u, Action: %u, Type: %u). It will be deleted at next save. This can be due to a player changing their talents.", GetName().c_str(), GetGUID().ToString().c_str(), button, action, type); // Will be deleted in DB at next save (it can create data until save but marked as deleted). |