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authorccrs <ccrs@users.noreply.github.com>2025-10-25 16:17:49 +0200
committerccrs <ccrs@users.noreply.github.com>2025-10-25 16:17:49 +0200
commit825c88e85adbeb788ac903667632faeed99870e4 (patch)
tree96eb0c25aac186985b9d836629666d9edd50eb8e /src
parent243f859c1a2adfdb52ee0c28b35a231924131d09 (diff)
Core/Movement: implement MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION in MotionMaster + allow public flag access
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MotionMaster.cpp5
-rw-r--r--src/server/game/Movement/MotionMaster.h9
2 files changed, 9 insertions, 5 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 4fdae221e41..b26d769da59 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -304,7 +304,10 @@ void MotionMaster::Update(uint32 diff)
if (HasFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING) && IsStatic(top))
{
RemoveFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
- top->Initialize(_owner);
+ if (!HasFlag(MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION))
+ top->Initialize(_owner);
+ else
+ RemoveFlag(MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION);
}
if (top->HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING))
top->Initialize(_owner);
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index 6f4957c37a3..91aeadc6c03 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -49,6 +49,7 @@ enum MotionMasterFlags : uint8
MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING = 0x2, // Static movement (MOTION_SLOT_DEFAULT) hasn't been initialized
MOTIONMASTER_FLAG_INITIALIZATION_PENDING = 0x4, // MotionMaster is stalled until signaled
MOTIONMASTER_FLAG_INITIALIZING = 0x8, // MotionMaster is initializing
+ MOTIONMASTER_FLAG_STATIC_PREVENT_INITIALIZATION = 0x10,
MOTIONMASTER_FLAG_DELAYED = MOTIONMASTER_FLAG_UPDATE | MOTIONMASTER_FLAG_INITIALIZATION_PENDING
};
@@ -194,14 +195,14 @@ class TC_GAME_API MotionMaster
void MoveFormation(Unit* leader, float range, float angle, uint32 point1, uint32 point2);
void LaunchMoveSpline(std::function<void(Movement::MoveSplineInit& init)>&& initializer, uint32 id = 0, MovementGeneratorPriority priority = MOTION_PRIORITY_NORMAL, MovementGeneratorType type = EFFECT_MOTION_TYPE);
- private:
- typedef std::unique_ptr<MovementGenerator, MovementGeneratorDeleter> MovementGeneratorPointer;
- typedef std::multiset<MovementGenerator*, MovementGeneratorComparator> MotionMasterContainer;
- typedef std::unordered_multimap<uint32, MovementGenerator const*> MotionMasterUnitStatesContainer;
void AddFlag(uint8 const flag) { _flags |= flag; }
bool HasFlag(uint8 const flag) const { return (_flags & flag) != 0; }
void RemoveFlag(uint8 const flag) { _flags &= ~flag; }
+ private:
+ typedef std::unique_ptr<MovementGenerator, MovementGeneratorDeleter> MovementGeneratorPointer;
+ typedef std::multiset<MovementGenerator*, MovementGeneratorComparator> MotionMasterContainer;
+ typedef std::unordered_multimap<uint32, MovementGenerator const*> MotionMasterUnitStatesContainer;
void ResolveDelayedActions();
void Remove(MotionMasterContainer::iterator iterator, bool active, bool movementInform);