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authormegamage <none@none>2008-12-15 15:38:02 -0600
committermegamage <none@none>2008-12-15 15:38:02 -0600
commit827b7060283c3537c169f03e45aa82c590467a90 (patch)
tree94f8b0638c46b5749834655900b24ead5972545c /src
parent3f9e5651e8ffb69546832d4c6bd9fd6073db8a21 (diff)
*Fix a typo that makes no trigger can be summoned.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 6ecf241dfa2..7de1cb5da4e 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1587,7 +1587,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
{
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
- Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, 0);
+ Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, duration);
if(!summon)
return NULL;