diff options
author | joschiwald <joschiwald@online.de> | 2013-11-21 16:13:13 +0100 |
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committer | joschiwald <joschiwald@online.de> | 2013-11-21 16:13:13 +0100 |
commit | 82d4ed56153a60a1d7d9389ec502abca4d8f29e8 (patch) | |
tree | a511492468f4c8de76988e280879f822945903b9 /src | |
parent | 0a2a552b5abb90a179ef49888faefffa29717d95 (diff) |
Core/Movement: fix player fall under ground on teleport
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 7 |
2 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a6e8733f0fa..445c8946a4b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2190,6 +2190,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati { Position oldPos; GetPosition(&oldPos); + if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) + z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT); Relocate(x, y, z, orientation); SendTeleportAckPacket(); SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index cfab7baccf2..4b53dedc363 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -83,8 +83,11 @@ void WorldSession::HandleMoveWorldportAckOpcode() GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()); return; } - else - GetPlayer()->Relocate(&loc); + + float z = loc.GetPositionZ(); + if (GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) + z += GetPlayer()->GetFloatValue(UNIT_FIELD_HOVERHEIGHT); + GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation()); GetPlayer()->ResetMap(); GetPlayer()->SetMap(newMap); |