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authormaximius <none@none>2009-10-13 22:05:40 -0700
committermaximius <none@none>2009-10-13 22:05:40 -0700
commit832159de12964f450d535130856ce213631b5872 (patch)
tree60f2be3af19caf06b4a8426bfc9ee8ebecd017f1 /src
parent32d3907576dca81d5bbf5a57f75a3d262d942a68 (diff)
*If my target is attacking me, my target is acceptable.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 3489260eb84..a3a2e5c1690 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2189,7 +2189,7 @@ bool Creature::_IsTargetAcceptable(const Unit *target) const
const Unit *myVictim = getAttackerForHelper();
// if I'm already fighting target, the target is acceptable
- if (myVictim == target)
+ if (myVictim == target || target->getVictim() == this)
return true;
// if I'm hostile towards the target, the target is acceptable