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authorMachiavelli <none@none>2010-12-19 00:38:35 +0100
committerMachiavelli <none@none>2010-12-19 00:38:35 +0100
commit837e50ea23de75af0d7acf05c737368db19f9780 (patch)
tree996044175e4830fcb45a57260e297582327ee759 /src
parent8d76329eff63477cbbb00ee5e48fe19ea3287184 (diff)
Core/Spells: Allow aura´s with SPELL_AURA_MOD_THREAT (10) to properly reduce threat modifiers on death.
Inspired by effort of james.gml Fixes issue #3444 --HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index a7d279a77ee..823d8b7f031 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3963,12 +3963,11 @@ void AuraEffect::HandleModThreat(AuraApplication const * aurApp, uint8 mode, boo
return;
Unit * target = aurApp->GetTarget();
-
- if (!target->isAlive())
+ if (!target || (apply && !target->isAlive()))
return;
Unit * caster = GetCaster();
- if (!caster || !caster->isAlive())
+ if (!caster)
return;
if (target->GetTypeId() == TYPEID_PLAYER)