diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-08-29 11:52:51 +0200 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2018-08-29 11:52:51 +0200 |
commit | 83ee145736a39ac1ce8305947f188aeaa13c7b04 (patch) | |
tree | 9d10a19845c2fba18aaeec26dfef3399fac0a755 /src | |
parent | 75e7404bba8c68e534ae3216787e424c4f0cb337 (diff) |
Core/Spells: Clean up some assist checks (no behavior change)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2aad61a734e..1335976ec8b 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2884,18 +2884,18 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const return false; // ignore immunity flags when assisting - if (!bySpell || !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))) + if (unit && unitTarget && !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))) { - if (unit && !unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToNPC()) + if (!unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToNPC()) return false; - if (unitTarget && !unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToNPC()) + if (!unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit->IsImmuneToNPC()) return false; - if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToPC()) + if (unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToPC()) return false; - if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToPC()) + if (unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit->IsImmuneToPC()) return false; } |