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authorTreeston <treeston.mmoc@gmail.com>2018-11-13 01:20:51 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-15 23:33:18 +0100
commit8464079ab80aa031018721c2481eb1e1c0b6ae8b (patch)
treee46c14dec8af649f158cfaa6ece4a17ebf6e0c83 /src
parentda68d7a191b39ab29247bd08df507fd80bbf84f4 (diff)
Core/Misc: Update description text for SpellAttr3
(cherry picked from commit 50f78e686c258ec2b84e76d13e1c24025eada388)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h64
-rw-r--r--src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp64
2 files changed, 64 insertions, 64 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index a0d2fdf8c36..2b39539912e 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -508,38 +508,38 @@ enum SpellAttr2
// EnumUtils: DESCRIBE THIS
enum SpellAttr3
{
- SPELL_ATTR3_UNK0 = 0x00000001, // 0
- SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT = 0x00000002, // 1 Ignores subclass mask check when checking proc
- SPELL_ATTR3_UNK2 = 0x00000004, // 2
- SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // 3 Only dmg class melee in 3.1.3
- SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 you don't have to wait to be resurrected with these spells
- SPELL_ATTR3_UNK5 = 0x00000020, // 5
- SPELL_ATTR3_UNK6 = 0x00000040, // 6
- SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // 7 separate stack for every caster
- SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // 8 can only target players
- SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // 9 triggered from effect?
- SPELL_ATTR3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
- SPELL_ATTR3_BATTLEGROUND = 0x00000800, // 11 Can only be cast in battleground
- SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // 12
- SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // 13 Clientside attribute - will not display channeling bar
- SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag
- SPELL_ATTR3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
- SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed with many patchnotes
- SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // 17 Soothe Animal, 39758, Mind Soothe
- SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // 18 Spell should always hit its target
- SPELL_ATTR3_DISABLE_PROC = 0x00080000, // 19 during aura proc no spells can trigger (20178, 20375)
- SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // 20 Death persistent spells
- SPELL_ATTR3_UNK21 = 0x00200000, // 21 unused
- SPELL_ATTR3_REQ_WAND = 0x00400000, // 22 Req wand
- SPELL_ATTR3_UNK23 = 0x00800000, // 23
- SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon
- SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // 25 Makes the spell appear as periodic in client combat logs - used by spells that trigger another spell on each tick
- SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // 26 auras with this attribute can proc from triggered spell casts with SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 (67736 + 52999)
- SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // 27 only drain soul has this flag
- SPELL_ATTR3_UNK28 = 0x10000000, // 28
- SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // 29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells
- SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // 30 client doesn't display range in tooltip for those spells
- SPELL_ATTR3_UNK31 = 0x80000000 // 31
+ SPELL_ATTR3_UNK0 = 0x00000001, //
+ SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT = 0x00000002, // TITLE No Proc Equip Requirement DESCRIPTION Ignores subclass mask check when checking proc
+ SPELL_ATTR3_UNK2 = 0x00000004,
+ SPELL_ATTR3_BLOCKABLE_SPELL = 0x00000008, // TITLE Blockable spell
+ SPELL_ATTR3_IGNORE_RESURRECTION_TIMER = 0x00000010, // TITLE Ignore resurrection timer
+ SPELL_ATTR3_UNK5 = 0x00000020,
+ SPELL_ATTR3_UNK6 = 0x00000040,
+ SPELL_ATTR3_STACK_FOR_DIFF_CASTERS = 0x00000080, // TITLE Stack separately for each caster
+ SPELL_ATTR3_ONLY_TARGET_PLAYERS = 0x00000100, // TITLE Can only target players
+ SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 = 0x00000200, // TITLE Allow triggered spell to trigger (type 2) DESCRIPTION Without this attribute, any triggered spell will be unable to trigger other auras' procs
+ SPELL_ATTR3_MAIN_HAND = 0x00000400, // TITLE Require main hand weapon
+ SPELL_ATTR3_BATTLEGROUND = 0x00000800, // TITLE Can only be cast in battleground
+ SPELL_ATTR3_ONLY_TARGET_GHOSTS = 0x00001000, // TITLE Can only target ghost players
+ SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // TITLE Do not display channel bar (client only)
+ SPELL_ATTR3_IS_HONORLESS_TARGET = 0x00004000, // TITLE Honorless Target
+ SPELL_ATTR3_UNK15 = 0x00008000,
+ SPELL_ATTR3_CANT_TRIGGER_PROC = 0x00010000, // TITLE Cannot trigger procs
+ SPELL_ATTR3_NO_INITIAL_AGGRO = 0x00020000, // TITLE No initial aggro
+ SPELL_ATTR3_IGNORE_HIT_RESULT = 0x00040000, // TITLE Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
+ SPELL_ATTR3_DISABLE_PROC = 0x00080000, // TITLE Cannot trigger spells during aura proc
+ SPELL_ATTR3_DEATH_PERSISTENT = 0x00100000, // TITLE Persists through death
+ SPELL_ATTR3_UNK21 = 0x00200000,
+ SPELL_ATTR3_REQ_WAND = 0x00400000, // TITLE Requires equipped Wand
+ SPELL_ATTR3_UNK23 = 0x00800000,
+ SPELL_ATTR3_REQ_OFFHAND = 0x01000000, // TITLE Requires offhand weapon
+ SPELL_ATTR3_TREAT_AS_PERIODIC = 0x02000000, // TITLE Treat as periodic effect
+ SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED = 0x04000000, // TITLE Can trigger from triggered spells
+ SPELL_ATTR3_DRAIN_SOUL = 0x08000000, // TITLE Drain Soul
+ SPELL_ATTR3_UNK28 = 0x10000000,
+ SPELL_ATTR3_NO_DONE_BONUS = 0x20000000, // TITLE Damage dealt is unaffected by modifiers
+ SPELL_ATTR3_DONT_DISPLAY_RANGE = 0x40000000, // TITLE Do not show range in tooltip (client only)
+ SPELL_ATTR3_UNK31 = 0x80000000
};
// EnumUtils: DESCRIBE THIS
diff --git a/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp b/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp
index 6ebfbb28f07..992c7c5df47 100644
--- a/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp
+++ b/src/server/game/Miscellaneous/enuminfo_SharedDefines.cpp
@@ -399,38 +399,38 @@ TC_API_EXPORT EnumText EnumUtils<SpellAttr3>::ToString(SpellAttr3 value)
{
switch (value)
{
- case SPELL_ATTR3_UNK0: return { "SPELL_ATTR3_UNK0", "SPELL_ATTR3_UNK0", "0" };
- case SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT: return { "SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT", "SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT", "1 Ignores subclass mask check when checking proc" };
- case SPELL_ATTR3_UNK2: return { "SPELL_ATTR3_UNK2", "SPELL_ATTR3_UNK2", "2" };
- case SPELL_ATTR3_BLOCKABLE_SPELL: return { "SPELL_ATTR3_BLOCKABLE_SPELL", "SPELL_ATTR3_BLOCKABLE_SPELL", "3 Only dmg class melee in 3.1.3" };
- case SPELL_ATTR3_IGNORE_RESURRECTION_TIMER: return { "SPELL_ATTR3_IGNORE_RESURRECTION_TIMER", "SPELL_ATTR3_IGNORE_RESURRECTION_TIMER", "4 you don't have to wait to be resurrected with these spells" };
- case SPELL_ATTR3_UNK5: return { "SPELL_ATTR3_UNK5", "SPELL_ATTR3_UNK5", "5" };
- case SPELL_ATTR3_UNK6: return { "SPELL_ATTR3_UNK6", "SPELL_ATTR3_UNK6", "6" };
- case SPELL_ATTR3_STACK_FOR_DIFF_CASTERS: return { "SPELL_ATTR3_STACK_FOR_DIFF_CASTERS", "SPELL_ATTR3_STACK_FOR_DIFF_CASTERS", "7 separate stack for every caster" };
- case SPELL_ATTR3_ONLY_TARGET_PLAYERS: return { "SPELL_ATTR3_ONLY_TARGET_PLAYERS", "SPELL_ATTR3_ONLY_TARGET_PLAYERS", "8 can only target players" };
- case SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2: return { "SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2", "SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2", "9 triggered from effect?" };
- case SPELL_ATTR3_MAIN_HAND: return { "SPELL_ATTR3_MAIN_HAND", "SPELL_ATTR3_MAIN_HAND", "10 Main hand weapon required" };
- case SPELL_ATTR3_BATTLEGROUND: return { "SPELL_ATTR3_BATTLEGROUND", "SPELL_ATTR3_BATTLEGROUND", "11 Can only be cast in battleground" };
- case SPELL_ATTR3_ONLY_TARGET_GHOSTS: return { "SPELL_ATTR3_ONLY_TARGET_GHOSTS", "SPELL_ATTR3_ONLY_TARGET_GHOSTS", "12" };
- case SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR: return { "SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR", "SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR", "13 Clientside attribute - will not display channeling bar" };
- case SPELL_ATTR3_IS_HONORLESS_TARGET: return { "SPELL_ATTR3_IS_HONORLESS_TARGET", "SPELL_ATTR3_IS_HONORLESS_TARGET", "14 \042Honorless Target\042 only this spells have this flag" };
- case SPELL_ATTR3_UNK15: return { "SPELL_ATTR3_UNK15", "SPELL_ATTR3_UNK15", "15 Auto Shoot, Shoot, Throw, - this is autoshot flag" };
- case SPELL_ATTR3_CANT_TRIGGER_PROC: return { "SPELL_ATTR3_CANT_TRIGGER_PROC", "SPELL_ATTR3_CANT_TRIGGER_PROC", "16 confirmed with many patchnotes" };
- case SPELL_ATTR3_NO_INITIAL_AGGRO: return { "SPELL_ATTR3_NO_INITIAL_AGGRO", "SPELL_ATTR3_NO_INITIAL_AGGRO", "17 Soothe Animal, 39758, Mind Soothe" };
- case SPELL_ATTR3_IGNORE_HIT_RESULT: return { "SPELL_ATTR3_IGNORE_HIT_RESULT", "SPELL_ATTR3_IGNORE_HIT_RESULT", "18 Spell should always hit its target" };
- case SPELL_ATTR3_DISABLE_PROC: return { "SPELL_ATTR3_DISABLE_PROC", "SPELL_ATTR3_DISABLE_PROC", "19 during aura proc no spells can trigger (20178, 20375)" };
- case SPELL_ATTR3_DEATH_PERSISTENT: return { "SPELL_ATTR3_DEATH_PERSISTENT", "SPELL_ATTR3_DEATH_PERSISTENT", "20 Death persistent spells" };
- case SPELL_ATTR3_UNK21: return { "SPELL_ATTR3_UNK21", "SPELL_ATTR3_UNK21", "21 unused" };
- case SPELL_ATTR3_REQ_WAND: return { "SPELL_ATTR3_REQ_WAND", "SPELL_ATTR3_REQ_WAND", "22 Req wand" };
- case SPELL_ATTR3_UNK23: return { "SPELL_ATTR3_UNK23", "SPELL_ATTR3_UNK23", "23" };
- case SPELL_ATTR3_REQ_OFFHAND: return { "SPELL_ATTR3_REQ_OFFHAND", "SPELL_ATTR3_REQ_OFFHAND", "24 Req offhand weapon" };
- case SPELL_ATTR3_TREAT_AS_PERIODIC: return { "SPELL_ATTR3_TREAT_AS_PERIODIC", "SPELL_ATTR3_TREAT_AS_PERIODIC", "25 Makes the spell appear as periodic in client combat logs - used by spells that trigger another spell on each tick" };
- case SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED: return { "SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED", "SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED", "26 auras with this attribute can proc from triggered spell casts with SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2 (67736 + 52999)" };
- case SPELL_ATTR3_DRAIN_SOUL: return { "SPELL_ATTR3_DRAIN_SOUL", "SPELL_ATTR3_DRAIN_SOUL", "27 only drain soul has this flag" };
- case SPELL_ATTR3_UNK28: return { "SPELL_ATTR3_UNK28", "SPELL_ATTR3_UNK28", "28" };
- case SPELL_ATTR3_NO_DONE_BONUS: return { "SPELL_ATTR3_NO_DONE_BONUS", "SPELL_ATTR3_NO_DONE_BONUS", "29 Ignore caster spellpower and done damage mods? client doesn't apply spellmods for those spells" };
- case SPELL_ATTR3_DONT_DISPLAY_RANGE: return { "SPELL_ATTR3_DONT_DISPLAY_RANGE", "SPELL_ATTR3_DONT_DISPLAY_RANGE", "30 client doesn't display range in tooltip for those spells" };
- case SPELL_ATTR3_UNK31: return { "SPELL_ATTR3_UNK31", "SPELL_ATTR3_UNK31", "31" };
+ case SPELL_ATTR3_UNK0: return { "SPELL_ATTR3_UNK0", "SPELL_ATTR3_UNK0", "" };
+ case SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT: return { "SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT", "No Proc Equip Requirement", "Ignores subclass mask check when checking proc" };
+ case SPELL_ATTR3_UNK2: return { "SPELL_ATTR3_UNK2", "SPELL_ATTR3_UNK2", "" };
+ case SPELL_ATTR3_BLOCKABLE_SPELL: return { "SPELL_ATTR3_BLOCKABLE_SPELL", "Blockable spell", "" };
+ case SPELL_ATTR3_IGNORE_RESURRECTION_TIMER: return { "SPELL_ATTR3_IGNORE_RESURRECTION_TIMER", "Ignore resurrection timer", "" };
+ case SPELL_ATTR3_UNK5: return { "SPELL_ATTR3_UNK5", "SPELL_ATTR3_UNK5", "" };
+ case SPELL_ATTR3_UNK6: return { "SPELL_ATTR3_UNK6", "SPELL_ATTR3_UNK6", "" };
+ case SPELL_ATTR3_STACK_FOR_DIFF_CASTERS: return { "SPELL_ATTR3_STACK_FOR_DIFF_CASTERS", "Stack separately for each caster", "" };
+ case SPELL_ATTR3_ONLY_TARGET_PLAYERS: return { "SPELL_ATTR3_ONLY_TARGET_PLAYERS", "Can only target players", "" };
+ case SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2: return { "SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2", "Allow triggered spell to trigger (type 2)", "Without this attribute, any triggered spell will be unable to trigger other auras' procs" };
+ case SPELL_ATTR3_MAIN_HAND: return { "SPELL_ATTR3_MAIN_HAND", "Require main hand weapon", "" };
+ case SPELL_ATTR3_BATTLEGROUND: return { "SPELL_ATTR3_BATTLEGROUND", "Can only be cast in battleground", "" };
+ case SPELL_ATTR3_ONLY_TARGET_GHOSTS: return { "SPELL_ATTR3_ONLY_TARGET_GHOSTS", "Can only target ghost players", "" };
+ case SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR: return { "SPELL_ATTR3_DONT_DISPLAY_CHANNEL_BAR", "Do not display channel bar (client only)", "" };
+ case SPELL_ATTR3_IS_HONORLESS_TARGET: return { "SPELL_ATTR3_IS_HONORLESS_TARGET", "Honorless Target", "" };
+ case SPELL_ATTR3_UNK15: return { "SPELL_ATTR3_UNK15", "SPELL_ATTR3_UNK15", "" };
+ case SPELL_ATTR3_CANT_TRIGGER_PROC: return { "SPELL_ATTR3_CANT_TRIGGER_PROC", "Cannot trigger procs", "" };
+ case SPELL_ATTR3_NO_INITIAL_AGGRO: return { "SPELL_ATTR3_NO_INITIAL_AGGRO", "No initial aggro", "" };
+ case SPELL_ATTR3_IGNORE_HIT_RESULT: return { "SPELL_ATTR3_IGNORE_HIT_RESULT", "Ignore hit result", "Spell cannot miss, or be dodged/parried/blocked" };
+ case SPELL_ATTR3_DISABLE_PROC: return { "SPELL_ATTR3_DISABLE_PROC", "Cannot trigger spells during aura proc", "" };
+ case SPELL_ATTR3_DEATH_PERSISTENT: return { "SPELL_ATTR3_DEATH_PERSISTENT", "Persists through death", "" };
+ case SPELL_ATTR3_UNK21: return { "SPELL_ATTR3_UNK21", "SPELL_ATTR3_UNK21", "" };
+ case SPELL_ATTR3_REQ_WAND: return { "SPELL_ATTR3_REQ_WAND", "Requires equipped Wand", "" };
+ case SPELL_ATTR3_UNK23: return { "SPELL_ATTR3_UNK23", "SPELL_ATTR3_UNK23", "" };
+ case SPELL_ATTR3_REQ_OFFHAND: return { "SPELL_ATTR3_REQ_OFFHAND", "Requires offhand weapon", "" };
+ case SPELL_ATTR3_TREAT_AS_PERIODIC: return { "SPELL_ATTR3_TREAT_AS_PERIODIC", "Treat as periodic effect", "" };
+ case SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED: return { "SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED", "Can trigger from triggered spells", "" };
+ case SPELL_ATTR3_DRAIN_SOUL: return { "SPELL_ATTR3_DRAIN_SOUL", "Drain Soul", "" };
+ case SPELL_ATTR3_UNK28: return { "SPELL_ATTR3_UNK28", "SPELL_ATTR3_UNK28", "" };
+ case SPELL_ATTR3_NO_DONE_BONUS: return { "SPELL_ATTR3_NO_DONE_BONUS", "Damage dealt is unaffected by modifiers", "" };
+ case SPELL_ATTR3_DONT_DISPLAY_RANGE: return { "SPELL_ATTR3_DONT_DISPLAY_RANGE", "Do not show range in tooltip (client only)", "" };
+ case SPELL_ATTR3_UNK31: return { "SPELL_ATTR3_UNK31", "SPELL_ATTR3_UNK31", "" };
default: throw std::out_of_range("value");
}
}