diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-03-19 18:19:14 -0300 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-04-24 17:18:49 +0200 |
| commit | 848f0d13235dc5982a7dcb96a96169b5ceb027f1 (patch) | |
| tree | b866f0911548ebc5176cfa6933f21e92012ef8e8 /src | |
| parent | 8874a3ac5d30ed5087cea66f7361c3de3c6deeb1 (diff) | |
Core/Entities: don't finalize movesplines before deleting.
- The whole MotionMaster will be destroyed along with the unit, freeing the allocated memory.
Closes #19324
(cherry picked from commit b53d0530cd9be97d549993a6b6c46e2cb7a4e779)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 93851c40920..e714b557c34 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9975,7 +9975,6 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup) CombatStop(); DeleteThreatList(); getHostileRefManager().deleteReferences(); - GetMotionMaster()->Clear(false); // remove different non-standard movement generators. } void Unit::CleanupsBeforeDelete(bool finalCleanup) |
