diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-08-28 20:08:55 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-08-28 20:08:55 +0200 |
| commit | 8531f012a2d63df7f505507573639be512c2adba (patch) | |
| tree | 8f772653e6b8e5d0701917a9db1f831aa5d84621 /src | |
| parent | 61eb70fd827e79018449f204ce93b9b6bf46eabf (diff) | |
....right, I actually went through a full rebuild now just to make sure it works.
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp index bf3c6b6df1b..0c4d372dd66 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp @@ -17,6 +17,7 @@ #include "ScriptedGossip.h" #include "Player.h" +#include "Creature.h" void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); } // Using provided text, not from DB @@ -27,4 +28,4 @@ void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 send void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); } void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); } void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); } -void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }
\ No newline at end of file +void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); } |
