diff options
author | Shauren <shauren.trinity@gmail.com> | 2011-04-27 18:58:40 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2011-04-27 18:58:40 +0200 |
commit | 8568f19e5d08e5a6452e8d0fa518883b9868292e (patch) | |
tree | 4ec48dcc1ffd835365658db3eb4d8d302a8a0800 /src | |
parent | 9762c17833bb253dff26172f21b511e819d4e8ec (diff) |
Scripts/Examples: Corrected code style in spell script examples
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Spells/SpellScript.cpp | 84 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellScript.h | 73 | ||||
-rw-r--r-- | src/server/scripts/Examples/example_spell.cpp | 92 |
3 files changed, 124 insertions, 125 deletions
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 458a34c59c5..8844dc3db32 100755 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -20,7 +20,7 @@ #include "SpellAuras.h" #include "SpellScript.h" -bool _SpellScript::_Validate(SpellEntry const * entry) +bool _SpellScript::_Validate(SpellEntry const* entry) { if (!Validate(entry)) { @@ -44,7 +44,7 @@ void _SpellScript::_Unload() m_currentScriptState = SPELL_SCRIPT_STATE_NONE; } -void _SpellScript::_Init(const std::string * scriptname, uint32 spellId) +void _SpellScript::_Init(std::string const* scriptname, uint32 spellId) { m_currentScriptState = SPELL_SCRIPT_STATE_NONE; m_scriptName = scriptname; @@ -58,7 +58,7 @@ _SpellScript::EffectHook::EffectHook(uint8 _effIndex) effIndex = _effIndex; } -uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellEntry) +uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const* spellEntry) { uint8 mask = 0; if ((effIndex == EFFECT_ALL) || (effIndex == EFFECT_FIRST_FOUND)) @@ -79,7 +79,7 @@ uint8 _SpellScript::EffectHook::GetAffectedEffectsMask(SpellEntry const * spellE return mask; } -bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex) +bool _SpellScript::EffectHook::IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex) { return GetAffectedEffectsMask(spellEntry) & 1<<effIndex; } @@ -102,7 +102,7 @@ std::string _SpellScript::EffectHook::EffIndexToString() return "Invalid Value"; } -bool _SpellScript::EffectNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex) +bool _SpellScript::EffectNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex) { if (!spellEntry->Effect[effIndex] && !effName) return true; @@ -124,7 +124,7 @@ std::string _SpellScript::EffectNameCheck::ToString() } } -bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const * spellEntry, uint8 effIndex) +bool _SpellScript::EffectAuraNameCheck::Check(SpellEntry const* spellEntry, uint8 effIndex) { if (!spellEntry->EffectApplyAuraName[effIndex] && !effAurName) return true; @@ -167,12 +167,12 @@ std::string SpellScript::EffectHandler::ToString() return "Index: " + EffIndexToString() + " Name: " +_SpellScript::EffectNameCheck::ToString(); } -bool SpellScript::EffectHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) +bool SpellScript::EffectHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) { return _SpellScript::EffectNameCheck::Check(spellEntry, effIndex); } -void SpellScript::EffectHandler::Call(SpellScript * spellScript, SpellEffIndex effIndex) +void SpellScript::EffectHandler::Call(SpellScript* spellScript, SpellEffIndex effIndex) { (spellScript->*pEffectHandlerScript)(effIndex); } @@ -182,7 +182,7 @@ SpellScript::HitHandler::HitHandler(SpellHitFnType _pHitHandlerScript) pHitHandlerScript = _pHitHandlerScript; } -void SpellScript::HitHandler::Call(SpellScript * spellScript) +void SpellScript::HitHandler::Call(SpellScript* spellScript) { (spellScript->*pHitHandlerScript)(); } @@ -200,14 +200,14 @@ std::string SpellScript::UnitTargetHandler::ToString() return oss.str(); } -bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) +bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) { if (!targetType) return false; return (effIndex == SPELL_EFFECT_ANY) || (spellEntry->EffectImplicitTargetA[effIndex] == targetType || spellEntry->EffectImplicitTargetB[effIndex] == targetType); } -void SpellScript::UnitTargetHandler::Call(SpellScript * spellScript, std::list<Unit*>& unitTargets) +void SpellScript::UnitTargetHandler::Call(SpellScript* spellScript, std::list<Unit*>& unitTargets) { (spellScript->*pUnitTargetHandlerScript)(unitTargets); } @@ -225,7 +225,7 @@ bool SpellScript::_Validate(SpellEntry const * entry) return _SpellScript::_Validate(entry); } -bool SpellScript::_Load(Spell * spell) +bool SpellScript::_Load(Spell* spell) { m_currentScriptState = SPELL_SCRIPT_STATE_LOADING; m_spell = spell; @@ -250,44 +250,44 @@ void SpellScript::_FinishScriptCall() m_currentScriptState = SPELL_SCRIPT_STATE_NONE; } -Unit * SpellScript::GetCaster() +Unit* SpellScript::GetCaster() { return m_spell->GetCaster(); } -Unit * SpellScript::GetOriginalCaster() +Unit* SpellScript::GetOriginalCaster() { return m_spell->GetOriginalCaster(); } -SpellEntry const * SpellScript::GetSpellInfo() +SpellEntry const* SpellScript::GetSpellInfo() { return m_spell->GetSpellInfo(); } -WorldLocation * SpellScript::GetTargetDest() +WorldLocation* SpellScript::GetTargetDest() { if (m_spell->m_targets.HasDst()) return &m_spell->m_targets.m_dstPos; return NULL; } -Unit * SpellScript::GetTargetUnit() +Unit* SpellScript::GetTargetUnit() { return m_spell->m_targets.getUnitTarget(); } -GameObject * SpellScript::GetTargetGObj() +GameObject* SpellScript::GetTargetGObj() { return m_spell->m_targets.getGOTarget(); } -Item * SpellScript::GetTargetItem() +Item* SpellScript::GetTargetItem() { return m_spell->m_targets.getItemTarget(); } -Unit * SpellScript::GetHitUnit() +Unit* SpellScript::GetHitUnit() { if (!IsInHitPhase()) { @@ -297,7 +297,7 @@ Unit * SpellScript::GetHitUnit() return m_spell->unitTarget; } -Creature * SpellScript::GetHitCreature() +Creature* SpellScript::GetHitCreature() { if (!IsInHitPhase()) { @@ -310,7 +310,7 @@ Creature * SpellScript::GetHitCreature() return NULL; } -Player * SpellScript::GetHitPlayer() +Player* SpellScript::GetHitPlayer() { if (!IsInHitPhase()) { @@ -323,7 +323,7 @@ Player * SpellScript::GetHitPlayer() return NULL; } -Item * SpellScript::GetHitItem() +Item* SpellScript::GetHitItem() { if (!IsInHitPhase()) { @@ -333,7 +333,7 @@ Item * SpellScript::GetHitItem() return m_spell->itemTarget; } -GameObject * SpellScript::GetHitGObj() +GameObject* SpellScript::GetHitGObj() { if (!IsInHitPhase()) { @@ -439,7 +439,7 @@ int32 SpellScript::GetEffectValue() return m_spell->damage; } -Item * SpellScript::GetCastItem() +Item* SpellScript::GetCastItem() { return m_spell->m_CastItem; } @@ -520,7 +520,7 @@ AuraScript::EffectBase::EffectBase(uint8 _effIndex, uint16 _effName) { } -bool AuraScript::EffectBase::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) +bool AuraScript::EffectBase::CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) { return _SpellScript::EffectAuraNameCheck::Check(spellEntry, effIndex); } @@ -536,7 +536,7 @@ AuraScript::EffectPeriodicHandler::EffectPeriodicHandler(AuraEffectPeriodicFnTyp pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff) +void AuraScript::EffectPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* _aurEff) { (auraScript->*pEffectHandlerScript)(_aurEff); } @@ -547,7 +547,7 @@ AuraScript::EffectUpdatePeriodicHandler::EffectUpdatePeriodicHandler(AuraEffectU pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript * auraScript, AuraEffect * aurEff) +void AuraScript::EffectUpdatePeriodicHandler::Call(AuraScript* auraScript, AuraEffect* aurEff) { (auraScript->*pEffectHandlerScript)(aurEff); } @@ -558,41 +558,41 @@ AuraScript::EffectCalcAmountHandler::EffectCalcAmountHandler(AuraEffectCalcAmoun pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectCalcAmountHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) +void AuraScript::EffectCalcAmountHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) { (auraScript->*pEffectHandlerScript)(aurEff, amount, canBeRecalculated); } -AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) +AuraScript::EffectCalcPeriodicHandler::EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, bool & isPeriodic, int32 & periodicTimer) +void AuraScript::EffectCalcPeriodicHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, bool& isPeriodic, int32& periodicTimer) { (auraScript->*pEffectHandlerScript)(aurEff, isPeriodic, periodicTimer); } -AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) +AuraScript::EffectCalcSpellModHandler::EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectCalcSpellModHandler::Call(AuraScript * auraScript, AuraEffect const * aurEff, SpellModifier *& spellMod) +void AuraScript::EffectCalcSpellModHandler::Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier*& spellMod) { (auraScript->*pEffectHandlerScript)(aurEff, spellMod); } -AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) +AuraScript::EffectApplyHandler::EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectBase(_effIndex, _effName) { pEffectHandlerScript = _pEffectHandlerScript; mode = _mode; } -void AuraScript::EffectApplyHandler::Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode) +void AuraScript::EffectApplyHandler::Call(AuraScript* auraScript, AuraEffect const * _aurEff, AuraEffectHandleModes _mode) { if (_mode & mode) (auraScript->*pEffectHandlerScript)(_aurEff, _mode); @@ -604,23 +604,23 @@ AuraScript::EffectAbsorbHandler::EffectAbsorbHandler(AuraEffectAbsorbFnType _pEf pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectAbsorbHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) +void AuraScript::EffectAbsorbHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount); } -AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript,uint8 _effIndex) +AuraScript::EffectManaShieldHandler::EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectBase(_effIndex, SPELL_AURA_MANA_SHIELD) { pEffectHandlerScript = _pEffectHandlerScript; } -void AuraScript::EffectManaShieldHandler::Call(AuraScript * auraScript, AuraEffect * aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) +void AuraScript::EffectManaShieldHandler::Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { (auraScript->*pEffectHandlerScript)(aurEff, dmgInfo, absorbAmount); } -bool AuraScript::_Load(Aura * aura) +bool AuraScript::_Load(Aura* aura) { m_currentScriptState = SPELL_SCRIPT_STATE_LOADING; m_aura = aura; @@ -629,7 +629,7 @@ bool AuraScript::_Load(Aura * aura) return load; } -void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const * aurApp) +void AuraScript::_PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp) { m_currentScriptState = hookType; switch (m_currentScriptState) @@ -828,12 +828,12 @@ bool AuraScript::HasEffectType(AuraType type) const return m_aura->HasEffectType(type); } -Unit * AuraScript::GetTarget() const +Unit* AuraScript::GetTarget() const { return m_auraApplication->GetTarget(); } -AuraApplication const * AuraScript::GetTargetApplication() const +AuraApplication const* AuraScript::GetTargetApplication() const { return m_auraApplication; } diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h index 4510b1b9f3b..b7020bf7d53 100755 --- a/src/server/game/Spells/SpellScript.h +++ b/src/server/game/Spells/SpellScript.h @@ -55,45 +55,49 @@ class _SpellScript // internal use classes & functions // DO NOT OVERRIDE THESE IN SCRIPTS protected: - virtual bool _Validate(SpellEntry const * entry); + virtual bool _Validate(SpellEntry const* entry); + public: virtual ~_SpellScript() {} virtual void _Register(); virtual void _Unload(); - virtual void _Init(const std::string * scriptname, uint32 spellId); + virtual void _Init(std::string const* scriptname, uint32 spellId); + protected: class EffectHook { public: EffectHook(uint8 _effIndex); - uint8 GetAffectedEffectsMask(SpellEntry const * spellEntry); - bool IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex); - virtual bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) = 0; + uint8 GetAffectedEffectsMask(SpellEntry const* spellEntry); + bool IsEffectAffected(SpellEntry const* spellEntry, uint8 effIndex); + virtual bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex) = 0; std::string EffIndexToString(); protected: uint8 effIndex; }; + class EffectNameCheck { public: EffectNameCheck(uint16 _effName) {effName = _effName;}; - bool Check(SpellEntry const * spellEntry, uint8 effIndex); + bool Check(SpellEntry const* spellEntry, uint8 effIndex); std::string ToString(); private: uint16 effName; }; + class EffectAuraNameCheck { public: EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; } - bool Check(SpellEntry const * spellEntry, uint8 effIndex); + bool Check(SpellEntry const* spellEntry, uint8 effIndex); std::string ToString(); private: uint16 effAurName; }; uint8 m_currentScriptState; - const std::string * m_scriptName; + std::string const* m_scriptName; uint32 m_scriptSpellId; public: // @@ -104,13 +108,13 @@ class _SpellScript virtual void Register() = 0; // Function called on server startup, if returns false script won't be used in core // use for: dbc/template data presence/correctness checks - virtual bool Validate(SpellEntry const * /*spellEntry*/) {return true;}; + virtual bool Validate(SpellEntry const* /*spellEntry*/) { return true; } // Function called when script is created, if returns false script will be unloaded afterwards // use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!) - virtual bool Load() {return true;}; + virtual bool Load() { return true; } // Function called when script is destroyed // use for: deallocating memory allocated by script - virtual void Unload() {}; + virtual void Unload() {} }; // SpellScript interface - enum used for runtime checks of script function calls @@ -123,6 +127,7 @@ enum SpellScriptHookType SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT, SPELL_SCRIPT_HOOK_CHECK_CAST, }; + #define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT #define HOOK_SPELL_HIT_END SPELL_SCRIPT_HOOK_AFTER_HIT + 1 #define HOOK_SPELL_START SPELL_SCRIPT_HOOK_EFFECT @@ -156,8 +161,8 @@ class SpellScript : public _SpellScript public: EffectHandler(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName); std::string ToString(); - bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex); - void Call(SpellScript * spellScript, SpellEffIndex effIndex); + bool CheckEffect(SpellEntry const* spellEntry, uint8 effIndex); + void Call(SpellScript* spellScript, SpellEffIndex effIndex); private: SpellEffectFnType pEffectHandlerScript; }; @@ -166,7 +171,7 @@ class SpellScript : public _SpellScript { public: HitHandler(SpellHitFnType _pHitHandlerScript); - void Call(SpellScript * spellScript); + void Call(SpellScript* spellScript); private: SpellHitFnType pHitHandlerScript; }; @@ -176,8 +181,8 @@ class SpellScript : public _SpellScript public: UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType); std::string ToString(); - bool CheckEffect(SpellEntry const * spellEntry, uint8 targetType); - void Call(SpellScript * spellScript, std::list<Unit*>& unitTargets); + bool CheckEffect(SpellEntry const* spellEntry, uint8 targetType); + void Call(SpellScript* spellScript, std::list<Unit*>& unitTargets); private: SpellUnitTargetFnType pUnitTargetHandlerScript; uint16 targetType; @@ -191,8 +196,8 @@ class SpellScript : public _SpellScript #define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) public: - bool _Validate(SpellEntry const * entry); - bool _Load(Spell * spell); + bool _Validate(SpellEntry const* entry); + bool _Load(Spell* spell); void _InitHit(); bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); } bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); } @@ -202,7 +207,7 @@ class SpellScript : public _SpellScript bool IsInHitPhase() const { return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); } bool IsInEffectHook() const { return (m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT); } private: - Spell * m_spell; + Spell* m_spell; uint8 m_hitPreventEffectMask; uint8 m_hitPreventDefaultEffectMask; public: @@ -246,48 +251,48 @@ class SpellScript : public _SpellScript // methods allowing interaction with Spell object // // methods useable during all spell handling phases - Unit * GetCaster(); - Unit * GetOriginalCaster(); - SpellEntry const * GetSpellInfo(); + Unit* GetCaster(); + Unit* GetOriginalCaster(); + SpellEntry const* GetSpellInfo(); // methods useable after spell targets are set // accessors to the "focus" targets of the spell // note: do not confuse these with spell hit targets // returns: WorldLocation which was selected as a spell destination or NULL - WorldLocation * GetTargetDest(); + WorldLocation* GetTargetDest(); // returns: Unit which was selected as a spell target or NULL - Unit * GetTargetUnit(); + Unit* GetTargetUnit(); // returns: GameObject which was selected as a spell target or NULL - GameObject * GetTargetGObj(); + GameObject* GetTargetGObj(); // returns: Item which was selected as a spell target or NULL - Item * GetTargetItem(); + Item* GetTargetItem(); // methods useable only during spell hit on target phase: // returns: target of current effect if it was Unit otherwise NULL - Unit * GetHitUnit(); + Unit* GetHitUnit(); // returns: target of current effect if it was Creature otherwise NULL - Creature * GetHitCreature(); + Creature* GetHitCreature(); // returns: target of current effect if it was Player otherwise NULL - Player * GetHitPlayer(); + Player* GetHitPlayer(); // returns: target of current effect if it was Item otherwise NULL Item * GetHitItem(); // returns: target of current effect if it was GameObject otherwise NULL - GameObject * GetHitGObj(); + GameObject* GetHitGObj(); // setter/getter for for damage done by spell to target of spell hit int32 GetHitDamage(); void SetHitDamage(int32 damage); - void PreventHitDamage() { SetHitDamage(0); }; + void PreventHitDamage() { SetHitDamage(0); } // setter/getter for for heal done by spell to target of spell hit int32 GetHitHeal(); void SetHitHeal(int32 heal); - void PreventHitHeal() { SetHitHeal(0); }; + void PreventHitHeal() { SetHitHeal(0); } // returns current spell hit target aura - Aura * GetHitAura(); + Aura* GetHitAura(); // prevents applying aura on current spell hit target void PreventHitAura(); @@ -306,7 +311,7 @@ class SpellScript : public _SpellScript int32 GetEffectValue(); // returns: cast item if present. - Item * GetCastItem(); + Item* GetCastItem(); // Creates item. Calls Spell::DoCreateItem method. void CreateItem(uint32 effIndex, uint32 itemId); diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index 2ac16878d13..6dfb21bf3f8 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -26,6 +26,11 @@ #include "SpellAuras.h" #include "SpellAuraEffects.h" +enum Spells +{ + SPELL_TRIGGERED = 18282 +}; + class spell_ex_5581 : public SpellScriptLoader { public: @@ -36,18 +41,14 @@ class spell_ex_5581 : public SpellScriptLoader // initialize script, this macro does compile time check for type of the function - prevents possible issues // if you have assigned wrong type of function to a hook you'll receive type conversion error during build // this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors - PrepareSpellScript(spell_ex_5581SpellScript) - enum Spells - { - SPELL_TRIGGERED = 18282 - }; + PrepareSpellScript(spell_ex_5581SpellScript); std::string localVariable; - char * localVariable2; + char* localVariable2; // function called on server startup // checks if script has data required for it to work - bool Validate(SpellEntry const * /*spellEntry*/) + bool Validate(SpellEntry const* /*spellEntry*/) { // check if spellid 70522 exists in dbc, we will trigger it later if (!sSpellStore.LookupEntry(SPELL_TRIGGERED)) @@ -60,7 +61,7 @@ class spell_ex_5581 : public SpellScriptLoader bool Load() { localVariable = "we're using local variable"; - localVariable2 = new char; + localVariable2 = new char(); return true; // return false - script will be immediately removed from the spell // for example - we don't want this script to be executed on a creature @@ -80,7 +81,7 @@ class spell_ex_5581 : public SpellScriptLoader // we're handling SPELL_EFFECT_DUMMY in effIndex 0 here sLog->outString("SPELL_EFFECT_DUMMY is executed on target!"); // make caster cast a spell on a unit target of effect - if (Unit * target = GetHitUnit()) + if (Unit* target = GetHitUnit()) GetCaster()->CastSpell(target, SPELL_TRIGGERED, true); } @@ -130,7 +131,7 @@ class spell_ex_5581 : public SpellScriptLoader }; // function which creates SpellScript - SpellScript *GetSpellScript() const + SpellScript* GetSpellScript() const { return new spell_ex_5581SpellScript(); } @@ -143,14 +144,10 @@ class spell_ex_66244 : public SpellScriptLoader class spell_ex_66244AuraScript : public AuraScript { - PrepareAuraScript(spell_ex_66244AuraScript) - enum Spells - { - SPELL_TRIGGERED = 18282 - }; + PrepareAuraScript(spell_ex_66244AuraScript); // function called on server startup // checks if script has data required for it to work - bool Validate(SpellEntry const * /*spellEntry*/) + bool Validate(SpellEntry const* /*spellEntry*/) { // check if spellid exists in dbc, we will trigger it later if (!sSpellStore.LookupEntry(SPELL_TRIGGERED)) @@ -163,25 +160,25 @@ class spell_ex_66244 : public SpellScriptLoader bool Load() { // do not load script if aura is casted by player or caster not avalible - if (Unit * caster = GetCaster()) + if (Unit* caster = GetCaster()) if (caster->GetTypeId() == TYPEID_PLAYER) return true; return false; } - void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/) + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { sLog->outString("Aura Effect is about to be applied on target!"); - Unit * target = GetTarget(); + Unit* target = GetTarget(); // cast spell on target on aura apply target->CastSpell(target, SPELL_TRIGGERED, true); } - void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/) + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { sLog->outString("Aura Effect is just removed on target!"); - Unit * target = GetTarget(); - Unit * caster = GetCaster(); + Unit* target = GetTarget(); + Unit* caster = GetCaster(); // caster may be not avalible (logged out for example) if (!caster) return; @@ -189,22 +186,22 @@ class spell_ex_66244 : public SpellScriptLoader target->CastSpell(caster, SPELL_TRIGGERED, true); } - void HandleEffectPeriodic(AuraEffect const * /*aurEff*/) + void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { sLog->outString("Perioidic Aura Effect is does a tick on target!"); - Unit * target = GetTarget(); + Unit* target = GetTarget(); // aura targets damage self on tick target->DealDamage(target, 100); } - void HandleEffectPeriodicUpdate(AuraEffect * aurEff) + void HandleEffectPeriodicUpdate(AuraEffect* aurEff) { sLog->outString("Perioidic Aura Effect is now updated!"); // we're doubling aura amount every tick aurEff->ChangeAmount(aurEff->GetAmount() * 2); } - void HandleEffectCalcAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated) + void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) { sLog->outString("Amount of Aura Effect is being calculated now!"); // we're setting amount to 100 @@ -213,7 +210,7 @@ class spell_ex_66244 : public SpellScriptLoader canBeRecalculated = false; } - void HandleEffectCalcPeriodic(AuraEffect const * /*aurEff*/, bool & isPeriodic, int32 & amplitude) + void HandleEffectCalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude) { sLog->outString("Periodic data of Aura Effect is being calculated now!"); // we're setting aura to be periodic and tick every 10 seconds @@ -221,11 +218,11 @@ class spell_ex_66244 : public SpellScriptLoader amplitude = 2 * IN_MILLISECONDS; } - void HandleEffectCalcSpellMod(AuraEffect const * /*aurEff*/, SpellModifier *& spellMod) + void HandleEffectCalcSpellMod(AuraEffect const* /*aurEff*/, SpellModifier*& spellMod) { sLog->outString("SpellMod data of Aura Effect is being calculated now!"); // we don't want spellmod for example - if(spellMod) + if (spellMod) { delete spellMod; spellMod = NULL; @@ -272,7 +269,7 @@ class spell_ex_66244 : public SpellScriptLoader }; // function which creates AuraScript - AuraScript *GetAuraScript() const + AuraScript* GetAuraScript() const { return new spell_ex_66244AuraScript(); } @@ -286,20 +283,16 @@ class spell_ex_absorb_aura : public SpellScriptLoader class spell_ex_absorb_auraAuraScript : public AuraScript { - PrepareAuraScript(spell_ex_absorb_auraAuraScript) - enum Spells - { - SPELL_TRIGGERED = 18282 - }; + PrepareAuraScript(spell_ex_absorb_auraAuraScript); - void HandleOnEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { sLog->outString("Our aura is now absorbing damage done to us!"); // absorb whole damage done to us absorbAmount = dmgInfo.GetDamage(); } - void HandleAfterEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) + void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) { sLog->outString("Our aura has absorbed %u damage!", absorbAmount); } @@ -313,7 +306,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader }; // function which creates AuraScript - AuraScript *GetAuraScript() const + AuraScript* GetAuraScript() const { return new spell_ex_absorb_auraAuraScript(); } @@ -338,7 +331,8 @@ class spell_ex : public SpellScriptLoader class spell_ex_SpellScript : public SpellScript { - PrepareSpellScript(spell_ex_SpellScript) + PrepareSpellScript(spell_ex_SpellScript); + //bool Validate(SpellEntry const * spellEntry){return true;} //bool Load(){return true;} //void Unload(){} @@ -350,7 +344,7 @@ class spell_ex : public SpellScriptLoader } }; - SpellScript *GetSpellScript() const + SpellScript* GetSpellScript() const { return new spell_ex_SpellScript(); } @@ -366,23 +360,23 @@ class spell_ex : public SpellScriptLoader class spell_ex_AuraScript : public AuraScript { PrepareAuraScript(spell_ex) - //bool Validate(SpellEntry const * spellEntry){return true;} + //bool Validate(SpellEntry const* spellEntry){return true;} //bool Load(){return true;} //void Unload(){} - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect * aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); - //void spell_ex_SpellScript::Function(AuraEffect const * aurEff, SpellModifier *& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect* aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); + //void spell_ex_SpellScript::Function(AuraEffect const* aurEff, SpellModifier*& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY); void Register() { } }; - AuraScript *GetAuraScript() const + AuraScript* GetAuraScript() const { return new spell_ex_AuraScript(); } |