diff options
author | maximius <none@none> | 2009-10-21 00:37:54 -0700 |
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committer | maximius <none@none> | 2009-10-21 00:37:54 -0700 |
commit | 859d50ab2028f29a7e880a0ff72a18114f8203a7 (patch) | |
tree | 8d65cffa007a529b720fe325dfef05744a1b449e /src | |
parent | 89902a6ca1695cb4b280bcafda6cf3caa9ad3d41 (diff) |
*Quest - Pyrewood Ambush, original by SkillR666, rewritten & converted to TC1 by D_Skywalk, converted to TC2.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/eastern_kingdoms/silverpine_forest.cpp | 198 |
1 files changed, 191 insertions, 7 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/silverpine_forest.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/silverpine_forest.cpp index 7a70d646fae..33f0098ee0a 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/silverpine_forest.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/silverpine_forest.cpp @@ -17,13 +17,14 @@ /* ScriptData SDName: Silverpine_Forest SD%Complete: 100 -SDComment: Quest support: 1886, 435 +SDComment: Quest support: 1886, 435, 452 SDCategory: Silverpine Forest EndScriptData */ /* ContentData npc_astor_hadren npc_deathstalker_erland +pyrewood_ambush EndContentData */ #include "precompiled.h" @@ -130,22 +131,22 @@ struct TRINITY_DLL_DECL npc_deathstalker_erlandAI : public npc_escortAI case 1: DoScriptText(SAY_START, m_creature, pPlayer);break; case 13: DoScriptText(SAY_LAST, m_creature, pPlayer); - pPlayer->GroupEventHappens(QUEST_ESCORTING, m_creature);break; - case 14: DoScriptText(SAY_THANKS, m_creature, pPlayer);break; + pPlayer->GroupEventHappens(QUEST_ESCORTING, m_creature); break; + case 14: DoScriptText(SAY_THANKS, m_creature, pPlayer); break; case 15: { Unit* Rane = me->FindNearestCreature(NPC_RANE, 20); if (Rane) DoScriptText(SAY_RANE, Rane); break;} - case 16: DoScriptText(SAY_ANSWER, m_creature);break; + case 16: DoScriptText(SAY_ANSWER, m_creature); break; case 17: DoScriptText(SAY_MOVE_QUINN, m_creature); break; - case 24: DoScriptText(SAY_GREETINGS, m_creature);break; + case 24: DoScriptText(SAY_GREETINGS, m_creature); break; case 25: { Unit* Quinn = me->FindNearestCreature(NPC_QUINN, 20); if (Quinn) DoScriptText(SAY_QUINN, Quinn); break;} - case 26: DoScriptText(SAY_ON_BYE, m_creature, NULL);break; + case 26: DoScriptText(SAY_ON_BYE, m_creature, NULL); break; } } @@ -177,6 +178,184 @@ CreatureAI* GetAI_npc_deathstalker_erlandAI(Creature* pCreature) } /*###### +## pyrewood_ambush +#######*/ + +#define QUEST_PYREWOOD_AMBUSH 452 + +#define NPCSAY_INIT "Get ready, they'll be arriving any minute..." //not blizzlike +#define NPCSAY_END "Thanks for your help!" //not blizzlike + +static float PyrewoodSpawnPoints[3][4] = +{ + //pos_x pos_y pos_z orien + //outside + /* + {-400.85, 1513.64, 18.67, 0}, + {-397.32, 1514.12, 18.67, 0}, + {-397.44, 1511.09, 18.67, 0}, + */ + //door + {-396.17, 1505.86, 19.77, 0}, + {-396.91, 1505.77, 19.77, 0}, + {-397.94, 1504.74, 19.77, 0}, +}; + +#define WAIT_SECS 6000 + +struct TRINITY_DLL_DECL pyrewood_ambushAI : public ScriptedAI +{ + pyrewood_ambushAI(Creature *c) : ScriptedAI(c), Summons(m_creature) + { + QuestInProgress = false; + } + + uint32 Phase; + int8 KillCount; + uint32 WaitTimer; + uint64 PlayerGUID; + SummonList Summons; + + bool QuestInProgress; + + void Reset() + { + WaitTimer = WAIT_SECS; + + if (!QuestInProgress) //fix reset values (see UpdateVictim) + { + Phase = 0; + KillCount = 0; + PlayerGUID = 0; + Summons.DespawnAll(); + } + } + + void Aggro(Unit *who){} + + void JustSummoned(Creature *pSummoned) + { + Summons.Summon(pSummoned); + ++KillCount; + } + + void SummonedCreatureDespawn(Creature *pSummoned) + { + Summons.Despawn(pSummoned); + --KillCount; + } + + void SummonCreatureWithRandomTarget(uint32 creatureId, int position) + { + if (Creature *pSummoned = m_creature->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000)) + { + Player *pPlayer = NULL; + Unit *pTarget = NULL; + if (PlayerGUID) + { + pPlayer = Unit::GetPlayer(PlayerGUID); + pTarget = RAND((Unit*)m_creature, (Unit*)pPlayer); + } else + pTarget = m_creature; + + if (pTarget) + { + pSummoned->setFaction(168); + pSummoned->AddThreat(pTarget, 32.0f); + pSummoned->AI()->AttackStart(pTarget); + } + } + } + + void JustDied(Unit *pKiller) + { + if (PlayerGUID) + if (Player *pPlayer = Unit::GetPlayer(PlayerGUID)) + if (pPlayer->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE) + pPlayer->FailQuest(QUEST_PYREWOOD_AMBUSH); + } + + void UpdateAI(const uint32 diff) + { + //sLog.outString("DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer); + + if(!QuestInProgress) + return; + + if(KillCount && Phase < 6) + { + if(!UpdateVictim()) //reset() on target Despawn... + return; + + DoMeleeAttackIfReady(); + return; + } + + switch (Phase) + { + case 0: + if(WaitTimer == WAIT_SECS) + m_creature->MonsterSay(NPCSAY_INIT, LANG_UNIVERSAL, 0); //no blizzlike + + if(WaitTimer <= diff) + { + WaitTimer -= diff; + return; + } + break; + case 1: + SummonCreatureWithRandomTarget(2060, 1); + break; + case 2: + SummonCreatureWithRandomTarget(2061, 2); + SummonCreatureWithRandomTarget(2062, 0); + break; + case 3: + SummonCreatureWithRandomTarget(2063, 1); + SummonCreatureWithRandomTarget(2064, 2); + SummonCreatureWithRandomTarget(2065, 0); + break; + case 4: + SummonCreatureWithRandomTarget(2066, 1); + SummonCreatureWithRandomTarget(2067, 0); + SummonCreatureWithRandomTarget(2068, 2); + break; + case 5: //end + if (PlayerGUID) + { + if (Player *pPlayer = Unit::GetPlayer(PlayerGUID)) + { + m_creature->MonsterSay(NPCSAY_END, LANG_UNIVERSAL, 0); //not blizzlike + pPlayer->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, m_creature); + } + } + QuestInProgress = false; + Reset(); + break; + } + ++Phase; //prepare next phase + } +}; + +CreatureAI* GetAI_pyrewood_ambush(Creature *pCreature) +{ + return new pyrewood_ambushAI (pCreature); +} + +bool QuestAccept_pyrewood_ambush(Player *pPlayer, Creature *pCreature, const Quest *pQuest) +{ + if (pQuest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !CAST_AI(pyrewood_ambushAI, pCreature->AI())->QuestInProgress) + { + CAST_AI(pyrewood_ambushAI, pCreature->AI())->QuestInProgress = true; + CAST_AI(pyrewood_ambushAI, pCreature->AI())->Phase = 0; + CAST_AI(pyrewood_ambushAI, pCreature->AI())->KillCount = 0; + CAST_AI(pyrewood_ambushAI, pCreature->AI())->PlayerGUID = pPlayer->GetGUID(); + } + + return true; +} + +/*###### ## AddSC ######*/ @@ -196,5 +375,10 @@ void AddSC_silverpine_forest() newscript->GetAI = &GetAI_npc_deathstalker_erlandAI; newscript->pQuestAccept = &QuestAccept_npc_deathstalker_erland; newscript->RegisterSelf(); -} + newscript = new Script; + newscript->Name = "pyrewood_ambush"; + newscript->GetAI = &GetAI_pyrewood_ambush; + newscript->pQuestAccept = &QuestAccept_pyrewood_ambush; + newscript->RegisterSelf(); +} |