diff options
author | Mykhailo Redko <ovitnez@gmail.com> | 2024-02-09 21:28:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-09 20:28:54 +0100 |
commit | 86551ba71669712cadf82f2dc1f0c5481f0fba1b (patch) | |
tree | 0436008771208408c9df082c9f62c7ea2856e772 /src | |
parent | f647199e22a411a7822502ae15ffb6b4f9009bb9 (diff) |
Core/Spells: Immune a reflected spell if the original caster cannot be it's target. (#29645)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index db440a3d394..bcef84cbdbe 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2139,9 +2139,14 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= // If target reflect spell back to caster if (targetInfo.MissCondition == SPELL_MISS_REFLECT) { - // Calculate reflected spell result on caster (shouldn't be able to reflect gameobject spells) + // Shouldn't be able to reflect gameobject spells Unit* unitCaster = ASSERT_NOTNULL(m_caster->ToUnit()); - targetInfo.ReflectResult = unitCaster->SpellHitResult(unitCaster, m_spellInfo, false); // can't reflect twice + + // Calculate reflected spell result on caster + if (m_spellInfo->CheckTarget(target, unitCaster, implicit) == SPELL_CAST_OK) + targetInfo.ReflectResult = unitCaster->SpellHitResult(unitCaster, m_spellInfo, false); // can't reflect twice + else + targetInfo.ReflectResult = SPELL_MISS_IMMUNE; // Proc spell reflect aura when missile hits the original target target->m_Events.AddEvent(new ProcReflectDelayed(target, m_originalCasterGUID), target->m_Events.CalculateTime(Milliseconds(targetInfo.TimeDelay))); |