diff options
author | trickerer <onlysuffering@gmail.com> | 2021-08-30 16:26:37 +0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-08-30 11:26:37 +0200 |
commit | 8729bec8449d06ce2bcd25c2a176923221bca2dd (patch) | |
tree | d7b0073f868cecba70e6bbd800ee4e10ec11bc39 /src | |
parent | cb764a932d640698ed7cd92dd1e02d08243a8ad3 (diff) |
Core/Combat Fix first autoattack being skipped after charging (#26860)
Fixes #25014
Fixes #24626
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9402f1904df..e7fd4ab5b53 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1088,7 +1088,7 @@ void Player::Update(uint32 p_time) m_achievementMgr->UpdateTimedAchievements(p_time); - if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING)) + if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_CHARGING)) { if (Unit* victim = GetVictim()) { |