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author | Valcorb <valcorb@hotmail.com> | 2013-01-07 00:55:11 +0100 |
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committer | Valcorb <valcorb@hotmail.com> | 2013-01-07 00:55:11 +0100 |
commit | 8743e9d368361e2ba1e8ff7d2758f1783cad73ac (patch) | |
tree | 3e6586cbe4216977d7c664807ad224803d68a533 /src | |
parent | 8d9476fd9cb7555b0c088ea195a4def5e48496b1 (diff) |
Fix a small typo
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index eed67797c9f..7124995dd10 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12716,7 +12716,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) if (GetTypeId() == TYPEID_UNIT) { Unit* pOwner = GetCharmerOrOwner(); - if (isPet() || isGuardian() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast" + if ((isPet() || isGuardian()) && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast" { // For every yard over 5, increase speed by 0.01 // to help prevent pet from lagging behind and despawning |