diff options
author | QAston <none@none> | 2009-08-14 13:28:31 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-08-14 13:28:31 +0200 |
commit | 876448401dc94f55c1fa8a6c0fab224f80fc75c6 (patch) | |
tree | fdf5e8a71670342456efb009694d8a22fd346455 /src | |
parent | a797b2fe6f2c0723d28eec2790314300409b5092 (diff) |
*Fix bugs with shapeshift aura bonuses applying during login - by Elron.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2006eace1db..2f324d7063c 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14964,14 +14964,14 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) //mails are loaded only when needed ;-) - when player in game click on mailbox. //_LoadMail(); + _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS)); + _LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff); _LoadGlyphAuras(); // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) ) m_deathState = DEAD; - _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS)); - // after spell load, learn rewarded spell if need also _LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS)); _LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS)); |