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authorGildor <gildor55@gmail.com>2020-07-29 13:29:39 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-24 13:20:49 +0100
commit8847f37b5bb8e42068ea10e007216e8abf6189fc (patch)
tree43febe856fc5c6e7c732b499256716f77bf6a442 /src
parentfa444aca6679da243a2e844d75631fa6f10bf92d (diff)
Core/Loot: Prevent loot already looted item (#25084)
(cherry picked from commit 586c00fe2e226da99968ebe763d3226c6134658c)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ac8e76cbeb6..f3798736082 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26507,7 +26507,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult/*
LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
- if (!item)
+ if (!item || item->is_looted)
{
SendEquipError(EQUIP_ERR_LOOT_GONE, nullptr, nullptr);
return;