diff options
author | Gildor <gildor55@gmail.com> | 2020-07-29 13:29:39 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-24 13:20:49 +0100 |
commit | 8847f37b5bb8e42068ea10e007216e8abf6189fc (patch) | |
tree | 43febe856fc5c6e7c732b499256716f77bf6a442 /src | |
parent | fa444aca6679da243a2e844d75631fa6f10bf92d (diff) |
Core/Loot: Prevent loot already looted item (#25084)
(cherry picked from commit 586c00fe2e226da99968ebe763d3226c6134658c)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ac8e76cbeb6..f3798736082 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26507,7 +26507,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult/* LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem); - if (!item) + if (!item || item->is_looted) { SendEquipError(EQUIP_ERR_LOOT_GONE, nullptr, nullptr); return; |