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authorDuarte Duarte <dnpd.dd@gmail.com>2014-08-29 16:20:03 +0100
committerDuarte Duarte <dnpd.dd@gmail.com>2014-08-29 16:20:03 +0100
commit88809359e7fa84f808aabb528dca2a77a8eb9816 (patch)
treea1f8faac69e07b077dd3d773565354a9fefa1b76 /src
parent76943f738e8bdaee93611f71a09b9844a8a20934 (diff)
parentf3f607179702b98f784ef30c2f967b3ecaadf534 (diff)
Merge pull request #12967 from ShinDarth/PvPstats
Core/BG: use UInt64 instead of Int64 for UNSIGNED BIG INT field + clean
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index c88f9beee15..69f6666dff3 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -724,7 +724,7 @@ void Battleground::EndBattleground(uint32 winner)
if (result)
{
Field* fields = result->Fetch();
- battleground_id = fields[0].GetInt64() + 1;
+ battleground_id = fields[0].GetUInt64() + 1;
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_BATTLEGROUND);
@@ -810,8 +810,6 @@ void Battleground::EndBattleground(uint32 winner)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
BattlegroundScoreMap::const_iterator score = PlayerScores.find(player->GetGUIDLow());
- // battleground_id, character_guid, score_killing_blows, score_deaths, score_honorable_kills, score_bonus_honor, score_damage_done, score_healing_done
-
stmt->setUInt32(0, battleground_id);
stmt->setUInt32(1, player->GetGUIDLow());
stmt->setUInt32(2, score->second->GetKillingBlows());