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authorEridium <6587064+Killyana@users.noreply.github.com>2020-04-26 21:25:54 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-01 20:30:54 +0100
commit88b898b92c9b2cc885b4c7371192a8aef9ebda85 (patch)
tree537cfe0c1f5f446ca94bb6c917709dd53f816c6c /src
parent5ce8c2691477729a336787c9475c638792533117 (diff)
Core/GameObject: Remove linked traps when the main GameObject is remo… (#24480)
* Core/GameObject: Remove linked traps when the main GameObject is removed from from the world * Indentation (cherry picked from commit 7e9bc9599b14041ab841113c9dc3ed023ba26275)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 302a67f9382..ffbc3ce98e3 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -247,6 +247,10 @@ void GameObject::RemoveFromWorld()
if (GetMap()->ContainsGameObjectModel(*m_model))
GetMap()->RemoveGameObjectModel(*m_model);
+ // If linked trap exists, despawn it
+ if (GameObject* linkedTrap = GetLinkedTrap())
+ linkedTrap->DespawnOrUnsummon();
+
WorldObject::RemoveFromWorld();
if (m_spawnId)
@@ -1030,10 +1034,6 @@ void GameObject::DespawnOrUnsummon(Milliseconds delay, Seconds forceRespawnTime)
void GameObject::Delete()
{
- // If nearby linked trap exists, despawn it
- if (GameObject* linkedTrap = GetLinkedTrap())
- linkedTrap->DespawnOrUnsummon();
-
SetLootState(GO_NOT_READY);
RemoveFromOwner();