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authormaximius <none@none>2009-09-15 19:47:18 -0700
committermaximius <none@none>2009-09-15 19:47:18 -0700
commit88d632d153f6903c8224241d20fdb7a318f9cba9 (patch)
treed054517c39224524e73e54f32cafe67c11c7267f /src
parent1870644bf75f21567eaf07e1f8bc0eb07734fa36 (diff)
*Disable commit 4821 / 9d0967884f0b (caused some NPCs to not regenerate HP when they should), found by Gyullo and tested by Manuel
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CreatureAI.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index a3a903c23a6..a846d392d4c 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -93,12 +93,13 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
creature->AddThreat(pPlayer, 0.0f);
}
- for(Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
+ // TC2 commit 4821 / 9d0967884f0b, disabled (causes some NPCs to not regenerate HP):
+ /* for(Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
{
creature->SetInCombatWith(*itr);
(*itr)->SetInCombatWith(creature);
creature->AddThreat(*itr, 0.0f);
- }
+ } */
}
}
}