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author_manuel_ <manue.l@live.com.ar>2010-05-13 11:09:10 -0300
committer_manuel_ <manue.l@live.com.ar>2010-05-13 11:09:10 -0300
commit899736d89c3ad7bf26603ef96ae8351cf9810d2c (patch)
treedc13c7a08243e26f18c5672379a49ce35538802a /src
parent852254d2584c0a94c8602d7a19c56658f76e9679 (diff)
Changes in scripts for quest chain The Amphitheater of Anguish:
- Added blizzlike content, like texts. - Corrected some spells and timers. - As i saw in offi can be more than 1 player doing different parts of the chain at the same time. - Added code to prevent the npc gets out of the ring. - Added support for The Amphitheater of Anguish: From Beyond. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/scripts/northrend/zuldrak.cpp662
1 files changed, 480 insertions, 182 deletions
diff --git a/src/scripts/northrend/zuldrak.cpp b/src/scripts/northrend/zuldrak.cpp
index 129f0be7c6a..9ea71b0f3c7 100644
--- a/src/scripts/northrend/zuldrak.cpp
+++ b/src/scripts/northrend/zuldrak.cpp
@@ -217,144 +217,193 @@ bool GossipSelect_npc_gymer(Player* pPlayer, Creature* /*pCreature*/, uint32 /*u
enum eGurgthock
{
- QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON = 12935,
- QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936,
- QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954,
- QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932,
- QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933,
-
- NPC_ORINOKO_TUSKBREAKER = 30020,
- NPC_KORRAK_BLOODRAGER = 30023,
- NPC_YGGDRAS = 30014,
- NPC_STINKBEARD = 30017,
-
- SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031,
- SAY_QUEST_ACCEPT_KORRAK_1 = -1571033,
- SAY_QUEST_ACCEPT_KORRAK_2 = -1571034,
- SAY_QUEST_ACCEPT_MAGNATAUR = -1571035
+ QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON = 12935,
+ QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER = 12936,
+ QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2 = 12954,
+ QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1 = 12932,
+ QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR = 12933,
+ QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND = 12934,
+
+ NPC_ORINOKO_TUSKBREAKER = 30020,
+ NPC_KORRAK_BLOODRAGER = 30023,
+ NPC_YGGDRAS = 30014,
+ NPC_STINKBEARD = 30017,
+ NPC_AZ_BARIN = 30026, // air
+ NPC_DUKE_SINGEN = 30019, // fire
+ NPC_ERATHIUS = 30025, // earth
+ NPC_GARGORAL = 30024, // water
+ NPC_FIEND_WATER = 30044,
+ NPC_FIEND_AIR = 30045,
+ NPC_FIEND_FIRE = 30042,
+ NPC_FIEND_EARTH = 30043,
+
+ SAY_QUEST_ACCEPT_TUSKARRMAGEDON = -1571031,
+ SAY_QUEST_ACCEPT_KORRAK_1 = -1571033,
+ SAY_QUEST_ACCEPT_KORRAK_2 = -1571034,
+ SAY_QUEST_ACCEPT_MAGNATAUR = -1571035,
+
+ EMOTE_YGGDRAS_SPAWN = -1571039,
+ SAY_STINKBEARD_SPAWN = -1571040,
+ SAY_GURGTHOCK_ELEMENTAL_SPAWN = -1571041,
+
+ SPELL_CRASHING_WAVE = 55909, // water
+ SPELL_SHOCKWAVE = 55918, // earth
+ SPELL_BLAST_OF_AIR = 55912, // air
+ SPELL_MAGMA_WAVE = 55916, // fire
+
+ SPELL_ORB_OF_WATER = 55888, // fiend of water spell
+ SPELL_ORB_OF_STORMS = 55882, // fiend of air spell
+ SPELL_BOULDER = 55886, // fiend of earth spell
+ SPELL_ORB_OF_FLAME = 55872, // fiend of fire spell
+};
+
+struct BossAndAdd
+{
+ uint32 uiBoss;
+ uint32 uiAdd;
+ uint32 uiSpell;
+ uint32 uiAddSpell;
+};
+
+static BossAndAdd Boss[]=
+{
+ {NPC_GARGORAL,NPC_FIEND_WATER,SPELL_CRASHING_WAVE,SPELL_ORB_OF_WATER},
+ {NPC_AZ_BARIN,NPC_FIEND_AIR,SPELL_BLAST_OF_AIR,SPELL_ORB_OF_STORMS},
+ {NPC_DUKE_SINGEN,NPC_FIEND_FIRE,SPELL_MAGMA_WAVE,SPELL_ORB_OF_FLAME},
+ {NPC_ERATHIUS,NPC_FIEND_EARTH,SPELL_SHOCKWAVE,SPELL_BOULDER},
};
const Position SpawnPosition[] =
{
- {5757.765137, -2945.161133, 286.276672, 5.156380},
- {5762.054199, -2954.385010, 273.826955, 5.108289} //yggdras
+ {5754.692, -2939.46, 286.276123, 5.156380}, // stinkbeard || orinoko || korrak
+ {5762.054199, -2954.385010, 273.826955, 5.108289}, //yggdras
+ {5776.855, -2989.77979, 272.96814, 5.194} // elementals
+};
+
+const Position AddSpawnPosition[] =
+{
+ {5722.487, -3010.75, 312.751648, 0.478}, // caster location
+ {5724.983, -2969.89551, 286.359619, 0.478},
+ {5733.76025, -3000.34644, 286.359619, 0.478},
+ {5739.8125, -2981.524, 290.7671, 0.478}, // caster location
+ {5742.101, -2950.75586, 286.2643, 5.21},
+ {5743.305, -3011.29736, 290.7671, 0.478}, // caster location
+ {5744.417, -3025.528, 286.35965, 0.478},
+ {5763.189, -3029.67529, 290.7671, 0.478},
+ {5769.401, -2935.121, 286.335754, 5.21},
+ {5793.061, -2934.593, 286.359619, 3.53},
+ {5797.32129, -2955.26855, 290.7671, 3.53}, // caster location
+ {5813.94531, -2956.74683, 286.359619, 3.53},
+ {5816.85547, -2974.476, 290.7671, 3.53}, // caster location
+ {5820.30859, -3002.83716, 290.7671, 3.53}, // caster location
+ {5828.50244, -2981.737, 286.359619, 3.53},
+ {5828.899, -2960.15479, 312.751648, 3.53}, // caster location
};
+
struct npc_gurgthockAI : public ScriptedAI
{
- npc_gurgthockAI(Creature* pCreature) : ScriptedAI(pCreature)
- {
- }
+ npc_gurgthockAI(Creature* pCreature) : ScriptedAI(pCreature) {}
uint64 SummonGUID;
-
- std::list<uint64> SummonList;
+ uint64 uiPlayerGUID;
uint32 uiTimer;
uint32 uiPhase;
uint32 uiRemoveFlagTimer;
uint32 uiQuest;
+ uint8 uiBossRandom;
- bool bEventInProgress;
bool bRemoveFlag;
void Reset()
{
SummonGUID = 0;
+ uiPlayerGUID = 0;
+
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
uiTimer = 0;
uiPhase = 0;
uiQuest = 0;
uiRemoveFlagTimer = 5000;
- bEventInProgress = false;
+
+ uiBossRandom = 0;
+
bRemoveFlag = false;
}
- void RemoveSummons()
+ void SetGUID(const uint64 &guid, int32 id)
{
- if (SummonList.empty())
- return;
-
- bEventInProgress = false;
-
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
-
- for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
- {
- if (Creature* pTemp = Unit::GetCreature(*me, *itr))
- if (pTemp)
- pTemp->RemoveFromWorld();
- }
- SummonList.clear();
+ uiPlayerGUID = guid;
}
void SetData(uint32 uiId, uint32 uiValue)
{
- if (!bEventInProgress)
+ bRemoveFlag = true;
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+
+ switch(uiId)
{
- bEventInProgress = true;
- bRemoveFlag = true;
- switch(uiId)
- {
- case 1:
- switch(uiValue)
- {
- case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
- DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, me);
- uiPhase = 1;
- uiTimer = 4000;
- break;
- case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
- DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, me);
- uiPhase = 3;
- uiTimer = 3000;
- break;
- case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
- case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
- uiPhase = 6;
- uiTimer = 3000;
- break;
- case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
- uiTimer = 5000;
- uiPhase = 7;
- break;
- }
+ case 1:
+ switch(uiValue)
+ {
+ case QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON:
+ DoScriptText(SAY_QUEST_ACCEPT_TUSKARRMAGEDON, me);
+ uiPhase = 1;
+ uiTimer = 4000;
break;
- }
+ case QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER:
+ DoScriptText(SAY_QUEST_ACCEPT_KORRAK_1, me);
+ uiPhase = 3;
+ uiTimer = 3000;
+ break;
+ case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2:
+ case QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1:
+ uiPhase = 6;
+ uiTimer = 3000;
+ break;
+ case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
+ uiTimer = 5000;
+ uiPhase = 7;
+ break;
+ case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND:
+ uiTimer = 2000;
+ uiPhase = 12;
+ break;
+ }
+ break;
}
- }
+ }
void UpdateAI(const uint32 uiDiff)
{
- if (!bEventInProgress)
- return;
-
ScriptedAI::UpdateAI(uiDiff);
if (bRemoveFlag)
- {
if (uiRemoveFlagTimer <= uiDiff)
{
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
bRemoveFlag = false;
- uiRemoveFlagTimer = 5000;
+
+ uiRemoveFlagTimer = 10000;
} else uiRemoveFlagTimer -= uiDiff;
- }
if (uiPhase)
{
+ Player* pPlayer = me->GetPlayer(uiPlayerGUID);
+
if (uiTimer <= uiDiff)
{
switch(uiPhase)
{
case 1:
- if (Creature *pSummon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
+ if (Creature* pSummon = me->SummonCreature(NPC_ORINOKO_TUSKBREAKER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
SummonGUID = pSummon->GetGUID();
uiPhase = 2;
uiTimer = 4000;
break;
case 2:
- if (Creature *pSummon = Unit::GetCreature(*me, SummonGUID))
+ if (Creature* pSummon = Unit::GetCreature(*me, SummonGUID))
pSummon->GetMotionMaster()->MoveJump(5776.319824, -2981.005371, 273.100037, 10.0f, 20.0f);
uiPhase = 0;
SummonGUID = 0;
@@ -365,44 +414,89 @@ struct npc_gurgthockAI : public ScriptedAI
uiPhase = 4;
break;
case 4:
- if (Creature *pSummon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
+ if (Creature* pSummon = me->SummonCreature(NPC_KORRAK_BLOODRAGER, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
SummonGUID = pSummon->GetGUID();
uiTimer = 3000;
uiPhase = 0;
break;
case 6:
- me->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
- uiPhase = 0;
+ {
+ if (!pPlayer)
+ return;
+
+ std::string sText = ("The grand Amphitheater of Anguish awaits, " + std::string(pPlayer->GetName()) + ". Remember, once a battle starts you have to stay in the area. WIN OR DIE!");
+
+ me->MonsterSay(sText.c_str(),LANG_UNIVERSAL,0);
+ uiTimer = 5000;
+ uiPhase = 9;
+ }
break;
case 7:
+ {
+ if (!pPlayer)
+ return;
+
+ std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
+ me->MonsterSay(sText.c_str(),LANG_UNIVERSAL,0);
+ uiTimer = 3000;
+ uiPhase = 8;
+ }
+ break;
+ case 8:
DoScriptText(SAY_QUEST_ACCEPT_MAGNATAUR, me);
+ uiTimer = 5000;
+ uiPhase = 11;
+ break;
+ case 9:
+ {
+ if (!pPlayer)
+ return;
+
+ std::string sText = ("Here we are once again, ladies and gentlemen. The epic struggle between life and death in the Amphitheater of Anguish! For this round we have " + std::string(pPlayer->GetName()) + " versus the hulking jormungar, Yg... Yggd? Yggdoze? Who comes up with these names?! " + std::string(pPlayer->GetName()) + " versus big worm!");
+ me->MonsterYell(sText.c_str(),LANG_UNIVERSAL,0);
+ uiTimer = 10000;
+ uiPhase = 10;
+ }
+ break;
+ case 10:
+ me->SummonCreature(NPC_YGGDRAS, SpawnPosition[1], TEMPSUMMON_CORPSE_DESPAWN, 1000);
+ DoScriptText(EMOTE_YGGDRAS_SPAWN,me);
+ uiPhase = 0;
+ break;
+ case 11:
+ if (Creature* pCreature = me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000))
+ DoScriptText(SAY_STINKBEARD_SPAWN,pCreature);
+ uiPhase = 0;
+ break;
+ case 12:
+ {
+ if (!pPlayer)
+ return;
+
+ std::string sText = ("Prepare to make you stand, " + std::string(pPlayer->GetName()) + "! Get in the Amphitheater and stand ready! Remember, you and your opponent must stay in the arena at all times or you will be disqualified!");
+ me->MonsterSay(sText.c_str(),LANG_UNIVERSAL,0);
+ uiTimer = 5000;
+ uiPhase = 13;
+ }
+ break;
+ case 13:
+ DoScriptText(SAY_GURGTHOCK_ELEMENTAL_SPAWN,me);
uiTimer = 3000;
- uiPhase = 8;
+ uiPhase = 14;
break;
- case 8:
- me->SummonCreature(NPC_STINKBEARD, SpawnPosition[0], TEMPSUMMON_CORPSE_DESPAWN, 1000);
+ case 14:
+ uiBossRandom = urand(0,3);
+ if (Creature* pCreature = me->SummonCreature(Boss[uiBossRandom].uiBoss,SpawnPosition[2],TEMPSUMMON_CORPSE_DESPAWN, 1000))
+ pCreature->AI()->SetData(1,uiBossRandom);
uiPhase = 0;
break;
- }
- } else uiTimer -= uiDiff;
+ }
+ }else uiTimer -= uiDiff;
}
}
-
- void JustSummoned(Creature* pSummon)
- {
- SummonList.push_back(pSummon->GetGUID());
- }
-
- void SummonedCreatureDespawn(Creature* /*pSummon*/)
- {
- if (bEventInProgress)
- bEventInProgress = false;
-
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
- }
};
-bool QuestAccept_npc_gurgthock(Player* /*pPlayer*/, Creature* pCreature, Quest const* pQuest)
+bool QuestAccept_npc_gurgthock(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
{
switch (pQuest->GetQuestId())
{
@@ -419,7 +513,13 @@ bool QuestAccept_npc_gurgthock(Player* /*pPlayer*/, Creature* pCreature, Quest c
case QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR:
pCreature->AI()->SetData(1, pQuest->GetQuestId());
break;
+ case QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND:
+ pCreature->AI()->SetData(1, pQuest->GetQuestId());
+ break;
}
+
+ pCreature->AI()->SetGUID(pPlayer->GetGUID());
+
return false;
}
@@ -476,24 +576,18 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
void EnterEvadeMode()
{
- if (uiWhisker)
- if (Creature *pWhisker = me->GetCreature(*me, uiWhisker))
- pWhisker->RemoveFromWorld();
-
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->RemoveSummons();
+ if (Creature *pWhisker = me->GetCreature(*me, uiWhisker))
+ pWhisker->RemoveFromWorld();
}
- void MovementInform(uint32 uiType, uint32 /*uiId*/)
+ void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
- me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(), 0);
+ me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation());
uiBattleShoutTimer = 7000;
}
@@ -560,12 +654,8 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
pWhisker->RemoveFromWorld();
if (pKiller->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, CAST_PLR(pKiller));
+ pKiller->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_TUSKARRMAGEDDON, pKiller);
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->bEventInProgress = false;
}
};
@@ -608,14 +698,6 @@ struct npc_korrak_bloodragerAI : public npc_escortAI
bEnrage = false;
}
- void EnterEvadeMode()
- {
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->RemoveSummons();
- }
-
void WaypointReached(uint32 uiI)
{
switch(uiI)
@@ -664,13 +746,8 @@ struct npc_korrak_bloodragerAI : public npc_escortAI
void JustDied(Unit* pKiller)
{
- if (pKiller->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, CAST_PLR(pKiller));
-
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->bEventInProgress = false;
+ if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_KORRAK_BLOODRAGER, pKiller);
}
};
@@ -699,21 +776,8 @@ struct npc_yggdrasAI : public ScriptedAI
void Reset()
{
- uiCleaveTimer = 12000;
- uiCorrodeFleshTimer = 18000;
- }
-
- void EnterEvadeMode() //If you lose the combat, then the npc go away
- {
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->RemoveSummons();
- }
-
- void EnterCombat(Unit* /*pWho*/)
- {
- DoCast(me, SPELL_GROW);
+ uiCleaveTimer = 9000;
+ uiCorrodeFleshTimer = 6000;
}
void UpdateAI(const uint32 uiDiff)
@@ -721,16 +785,34 @@ struct npc_yggdrasAI : public ScriptedAI
if (!UpdateVictim())
return;
+ if (me->getVictim()->GetPositionZ() >= 286.276)
+ {
+ std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ {
+ if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ {
+ if (pUnit->GetPositionZ() <= 286.276)
+ {
+ me->getThreatManager().resetAllAggro();
+ me->AddThreat(pUnit,5.0f);
+ break;
+ }
+ EnterEvadeMode();
+ }
+ }
+ }
+
if (uiCleaveTimer <= uiDiff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
- uiCleaveTimer = 12000;
+ uiCleaveTimer = 9000;
} else uiCleaveTimer -= uiDiff;
if (uiCorrodeFleshTimer <= uiDiff)
{
- DoCast(me->getVictim(), SPELL_CHARGE);
- uiCorrodeFleshTimer = 18000;
+ DoCast(me->getVictim(), SPELL_CORRODE_FLESH);
+ uiCorrodeFleshTimer = 6000;
} else uiCorrodeFleshTimer -= uiDiff;
DoMeleeAttackIfReady();
@@ -738,19 +820,21 @@ struct npc_yggdrasAI : public ScriptedAI
void JustDied(Unit* pKiller)
{
- if (pKiller->GetTypeId() == TYPEID_PLAYER)
+ if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
{
- CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, CAST_PLR(pKiller));
- CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, CAST_PLR(pKiller));
+ std::string sText = (std::string(pKiller->GetName()) + " has defeated Yg.. Yggg-really big worm!");
+ pSummoner->MonsterYell(sText.c_str(),LANG_UNIVERSAL,0);
}
- for (uint8 i = 0; i < 2; ++i)
- DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true);
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->bEventInProgress = false;
+ if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ {
+ pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_1, pKiller);
+ pPlayer->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_YGGDRAS_2, pKiller);
+ }
+
+ for (uint8 i = 0; i < 3; ++i)
+ DoCast(pKiller, SPELL_JORMUNGAR_SPAWN, true);
}
};
@@ -782,27 +866,19 @@ struct npc_stinkbeardAI : public npc_escortAI
SetDespawnAtEnd(false);
}
- uint32 uiThunderclapTimer;
uint32 uiKnockAwayTimer;
uint32 uiStinkyBeardTimer;
bool bEnrage;
+ bool bThunderClap;
void Reset()
{
- DoCast(me, SPELL_THUNDERBLADE);
- uiThunderclapTimer = 5000;
+ me->AddAura(SPELL_THUNDERBLADE,me);
uiKnockAwayTimer = 10000;
uiStinkyBeardTimer = 15000;
bEnrage = false;
- }
-
- void EnterEvadeMode()
- {
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->RemoveSummons();
+ bThunderClap = false;
}
void WaypointReached(uint32 uiI)
@@ -824,11 +900,29 @@ struct npc_stinkbeardAI : public npc_escortAI
if (!UpdateVictim())
return;
- if (uiThunderclapTimer <= uiDiff)
+ if (me->getVictim()->GetPositionZ() >= 286.276)
+ {
+ std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ {
+ if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ {
+ if (pUnit->GetPositionZ() <= 286.276)
+ {
+ me->getThreatManager().resetAllAggro();
+ me->AddThreat(pUnit,5.0f);
+ break;
+ }
+ EnterEvadeMode();
+ }
+ }
+ }
+
+ if (bThunderClap && me->GetHealth()*100 / me->GetMaxHealth() <= 10)
{
DoCastAOE(SPELL_THUNDERCLAP);
- uiThunderclapTimer = 5000;
- } else uiThunderclapTimer -= uiDiff;
+ bThunderClap = true;
+ }
if (uiKnockAwayTimer <= uiDiff)
{
@@ -860,13 +954,11 @@ struct npc_stinkbeardAI : public npc_escortAI
void JustDied(Unit* pKiller)
{
- if (me->isSummon())
- if (Creature* pSummoner = CAST_CRE(CAST_SUM(me)->GetSummoner()))
- if (npc_gurgthockAI* pAI = CAST_AI(npc_gurgthockAI,pSummoner->AI()))
- pAI->bEventInProgress = false;
+ if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, pKiller);
- if (pKiller->GetTypeId() == TYPEID_PLAYER)
- CAST_PLR(pKiller)->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_MAGNATAUR, CAST_PLR(pKiller));
+ std::string sText = ("And with AUTHORITY, " + std::string(pKiller->GetName()) + " dominates the magnataur lord! Stinkbeard's clan is gonna miss him back home in the Dragonblight!");
+ me->MonsterYell(sText.c_str(),LANG_UNIVERSAL,0);
}
};
@@ -876,6 +968,204 @@ CreatureAI* GetAI_npc_stinkbeard(Creature* pCreature)
}
/*####
+## npc_elemental_lord
+####*/
+
+struct npc_elemental_lordAI : public ScriptedAI
+{
+ npc_elemental_lordAI(Creature* pCreature) : ScriptedAI(pCreature) {}
+
+ std::list<uint64> SummonList;
+
+ uint32 uiElementalSpellTimer;
+
+ uint8 uiBossRandom;
+ uint32 uiSpellEntry;
+
+ bool bAddAttack;
+
+ void Reset()
+ {
+ uiBossRandom = 0;
+ uiSpellEntry = 0;
+ uiElementalSpellTimer = urand(5000,8000);
+
+ bAddAttack = false;
+ }
+
+ void SetData(uint32 uiData, uint32 uiValue)
+ {
+ if (uiData == 1)
+ {
+ uiBossRandom = uiValue;
+ SummonAdds();
+ }
+ }
+
+ void SummonAdds()
+ {
+ if (!Boss[uiBossRandom].uiAdd)
+ return;
+
+ SummonList.clear();
+
+ for (uint8 uiI = 0; uiI < 16 ; uiI++)
+ {
+ if (Creature* pSummon = me->SummonCreature(Boss[uiBossRandom].uiAdd,AddSpawnPosition[uiI]))
+ {
+ pSummon->AI()->SetData(1,uiBossRandom);
+ SummonList.push_back(pSummon->GetGUID());
+ }
+ }
+
+ }
+
+ void EnterCombat(Unit* pUnit)
+ {
+ if (!SummonList.empty())
+ for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
+ {
+ if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ {
+ pTemp->m_CombatDistance = 100.0f; // ugly hack? we are not in a instance sorry. :(
+ pTemp->AI()->AttackStart(pUnit);
+ }
+ }
+ }
+
+ void UpdateAI(const uint32 uiDiff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (me->getVictim()->GetPositionZ() >= 286.276)
+ {
+ std::list<HostileReference *> t_list = me->getThreatManager().getThreatList();
+ for (std::list<HostileReference *>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
+ {
+ if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
+ {
+ if (pUnit->GetPositionZ() <= 286.276)
+ {
+ me->getThreatManager().resetAllAggro();
+ me->AddThreat(pUnit,5.0f);
+ break;
+ }
+ EnterEvadeMode();
+ }
+ }
+ }
+
+ if (uiElementalSpellTimer <= uiDiff)
+ {
+ DoCastVictim(Boss[uiBossRandom].uiSpell);
+
+ uiElementalSpellTimer = urand(5000,8000);
+ } else uiElementalSpellTimer -= uiDiff;
+
+ if (!bAddAttack && me->GetHealth()*100 / me->GetMaxHealth() <= 20)
+ {
+ if (!SummonList.empty())
+ for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
+ {
+ if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ {
+ if (pTemp->GetPositionZ() >= 287.00f)
+ continue;
+
+ if (pTemp->getVictim())
+ pTemp->GetMotionMaster()->MoveChase(pTemp->getVictim());
+ }
+ }
+
+ bAddAttack = true;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ void JustDied(Unit* pKiller)
+ {
+ if (!SummonList.empty())
+ for (std::list<uint64>::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
+ {
+ if (Creature* pTemp = Unit::GetCreature(*me, *itr))
+ pTemp->ForcedDespawn();
+ }
+
+ if (Player* pPlayer = pKiller->GetCharmerOrOwnerPlayerOrPlayerItself())
+ pPlayer->GetCharmerOrOwnerPlayerOrPlayerItself()->GroupEventHappens(QUEST_AMPHITHEATER_ANGUISH_FROM_BEYOND, pKiller);
+
+ std::string sText = (std::string(pKiller->GetName()) + " is victorious once more!");
+
+ if (Unit* pSummoner = me->ToTempSummon()->GetSummoner())
+ pSummoner->MonsterYell(sText.c_str(),LANG_UNIVERSAL,0);
+ }
+};
+
+CreatureAI* GetAI_npc_elemental_lord(Creature* pCreature)
+{
+ return new npc_elemental_lordAI(pCreature);
+}
+
+/*####
+## npc_fiend_elemental
+####*/
+
+struct npc_fiend_elementalAI : public ScriptedAI
+{
+ npc_fiend_elementalAI(Creature* pCreature) : ScriptedAI(pCreature) {}
+
+ uint32 uiMissleTimer;
+ uint32 uiSpell;
+
+ void Reset()
+ {
+ if (me->GetPositionZ() >= 287.0f)
+ me->GetMotionMaster()->MoveIdle();
+
+ uiSpell = 0;
+ uiMissleTimer = urand(2000,7000);
+ }
+
+ void AttackStart(Unit* pWho)
+ {
+ if (!pWho)
+ return;
+
+ AttackStartNoMove(pWho);
+ }
+
+ void SetData(uint32 uiData, uint32 uiValue)
+ {
+ if (uiData == 1)
+ uiSpell = Boss[uiValue].uiAddSpell;
+
+ }
+
+ void UpdateAI(const uint32 uiDiff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ if (me->GetPositionZ() >= 287.0f)
+ if (uiMissleTimer <= uiDiff)
+ {
+ DoCast(me,uiSpell); // this spell is not supported ... YET!
+ uiMissleTimer = urand(2000,7000);
+
+ } else uiMissleTimer -= uiDiff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+CreatureAI* GetAI_npc_fiend_elemental(Creature* pCreature)
+{
+ return new npc_fiend_elementalAI(pCreature);
+}
+
+/*####
## npc_released_offspring_harkoa
####*/
@@ -1019,12 +1309,11 @@ enum eScourgeEnclosure
NPC_GYMER_DUMMY = 29928 //from quest template
};
-bool GOHello_go_scourge_enclosure(Player *pPlayer, GameObject *pGO)
+bool GOHello_go_scourge_enclosure(Player* pPlayer, GameObject* pGO)
{
-
if (pPlayer->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
{
- Creature *pGymerDummy = pGO->FindNearestCreature(NPC_GYMER_DUMMY,20.0f);
+ Creature* pGymerDummy = pGO->FindNearestCreature(NPC_GYMER_DUMMY,20.0f);
if (pGymerDummy)
{
pGO->UseDoorOrButton();
@@ -1038,7 +1327,7 @@ bool GOHello_go_scourge_enclosure(Player *pPlayer, GameObject *pGO)
void AddSC_zuldrak()
{
- Script *newscript;
+ Script* newscript;
newscript = new Script;
newscript->Name = "npc_drakuru_shackles";
@@ -1087,7 +1376,6 @@ void AddSC_zuldrak()
newscript->GetAI = &GetAI_npc_released_offspring_harkoa;
newscript->RegisterSelf();
- newscript = new Script;
newscript->Name = "npc_crusade_recruit";
newscript->GetAI = &GetAI_npc_crusade_recruit;
newscript->pGossipHello = &GossipHello_npc_crusade_recruit;
@@ -1095,6 +1383,16 @@ void AddSC_zuldrak()
newscript->RegisterSelf();
newscript = new Script;
+ newscript->Name = "npc_elemental_lord";
+ newscript->GetAI = &GetAI_npc_elemental_lord;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_fiend_elemental";
+ newscript->GetAI = &GetAI_npc_fiend_elemental;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
newscript->Name = "go_scourge_enclosure";
newscript->pGOHello = &GOHello_go_scourge_enclosure;
newscript->RegisterSelf();