diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-03-01 20:12:46 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-03-01 20:12:46 +0100 |
| commit | 89e2afb8f9f3766c6ca0e780371f5421c79064b1 (patch) | |
| tree | 27d160c4846b1db24d165795fc54c27f74b00e76 /src | |
| parent | ecd9dec384750cc9c3e7bb31f7d2ea42642fb6ca (diff) | |
Core/Creature: Prevent friendly vehicles from trying to attack their rider after dismounting.
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 5d62b740947..9562f8424c1 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -578,7 +578,8 @@ void Creature::Update(uint32 diff) IsAIEnabled = true; if (!IsInEvadeMode() && LastCharmerGUID) if (Unit* charmer = ObjectAccessor::GetUnit(*this, LastCharmerGUID)) - i_AI->AttackStart(charmer); + if (CanStartAttack(charmer, true)) + i_AI->AttackStart(charmer); LastCharmerGUID.Clear(); } |
