diff options
author | Trisjdc <trisjdc@gmail.com> | 2014-05-18 11:00:48 +0100 |
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committer | Trisjdc <trisjdc@gmail.com> | 2014-05-18 11:00:48 +0100 |
commit | 8aee9dd9489bfb60b321368dd4465700f13b35e5 (patch) | |
tree | eabef823b84f600fbeb60f9c7134a98f975e90c2 /src | |
parent | 32386be8e7ff2ab0633069780d2d97b5a186e156 (diff) |
Core/PetAI: Pet's owner should NOT enter combat when the pet attacks/enters combat
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/PetAI.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index e2eeaf880ad..f0a75403c8c 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -459,9 +459,6 @@ void PetAI::DoAttack(Unit* target, bool chase) if (me->Attack(target, true)) { - if (Unit* owner = me->GetOwner()) - owner->SetInCombatWith(target); - // Play sound to let the player know the pet is attacking something it picked on its own if (me->HasReactState(REACT_AGGRESSIVE) && !me->GetCharmInfo()->IsCommandAttack()) me->SendPetAIReaction(me->GetGUID()); |