diff options
author | Nay <dnpd.dd@gmail.com> | 2013-08-05 20:00:08 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2013-08-05 20:00:08 +0100 |
commit | 8af6e6ca79643a2b0d576883a8015a0a9540612a (patch) | |
tree | 520e3c71073c80bb72798d92ffab04fb2b06af97 /src | |
parent | ccdba0859d07d962e159a830d7cc42f33698a2ca (diff) | |
parent | f37d0495e116fb1f7ad164fdb5d667d1ae5f1d68 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Miscellaneous/Language.h | 4 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 109 |
2 files changed, 109 insertions, 4 deletions
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 0da63a61b43..772d5bcfb75 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1083,7 +1083,9 @@ enum TrinityStrings LANG_COMMAND_NO_OUTDOOR_PVP_FORUND = 5034, LANG_CALL_FOR_HELP = 5035, LANG_NPCINFO_EQUIPMENT = 5036, - // Room for more Trinity strings 5037-9999 + LANG_NPCINFO_MECHANIC_IMMUNE = 5037, + LANG_NPCINFO_UNIT_FIELD_FLAGS = 5038, + // Room for more Trinity strings 5039-9999 // Level requirement notifications LANG_SAY_REQ = 6604, diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 939075690c9..82abd85f1d1 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -41,7 +41,7 @@ struct NpcFlagText #define NPCFLAG_COUNT 24 -const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] = +NpcFlagText const npcFlagTexts[NPCFLAG_COUNT] = { { UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER }, { UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER }, @@ -69,6 +69,96 @@ const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] = { UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT } }; +struct MechanicImmune +{ + uint32 flag; + char const* text; +}; + +#define MECHANIC_MAX 33 + +MechanicImmune const mechanicImmunes[MECHANIC_MAX] = +{ + { MECHANIC_NONE , "MECHANIC_NONE" }, + { MECHANIC_CHARM , "MECHANIC_CHARM" }, + { MECHANIC_DISORIENTED , "MECHANIC_DISORIENTED" }, + { MECHANIC_DISARM , "MECHANIC_DISARM" }, + { MECHANIC_DISTRACT , "MECHANIC_DISTRACT" }, + { MECHANIC_FEAR , "MECHANIC_FEAR" }, + { MECHANIC_GRIP , "MECHANIC_GRIP" }, + { MECHANIC_ROOT , "MECHANIC_ROOT" }, + { MECHANIC_SLOW_ATTACK , "MECHANIC_SLOW_ATTACK" }, + { MECHANIC_SILENCE , "MECHANIC_SILENCE" }, + { MECHANIC_SLEEP , "MECHANIC_SLEEP" }, + { MECHANIC_SNARE , "MECHANIC_SNARE" }, + { MECHANIC_STUN , "MECHANIC_STUN" }, + { MECHANIC_FREEZE , "MECHANIC_FREEZE" }, + { MECHANIC_KNOCKOUT , "MECHANIC_KNOCKOUT" }, + { MECHANIC_BLEED , "MECHANIC_BLEED" }, + { MECHANIC_BANDAGE , "MECHANIC_BANDAGE" }, + { MECHANIC_POLYMORPH , "MECHANIC_POLYMORPH" }, + { MECHANIC_BANISH , "MECHANIC_BANISH" }, + { MECHANIC_SHIELD , "MECHANIC_SHIELD" }, + { MECHANIC_SHACKLE , "MECHANIC_SHACKLE" }, + { MECHANIC_MOUNT , "MECHANIC_MOUNT" }, + { MECHANIC_INFECTED , "MECHANIC_INFECTED" }, + { MECHANIC_TURN , "MECHANIC_TURN" }, + { MECHANIC_HORROR , "MECHANIC_HORROR" }, + { MECHANIC_INVULNERABILITY , "MECHANIC_INVULNERABILITY" }, + { MECHANIC_INTERRUPT , "MECHANIC_INTERRUPT" }, + { MECHANIC_DAZE , "MECHANIC_DAZE" }, + { MECHANIC_DISCOVERY , "MECHANIC_DISCOVERY" }, + { MECHANIC_IMMUNE_SHIELD , "MECHANIC_IMMUNE_SHIELD" }, + { MECHANIC_SAPPED , "MECHANIC_SAPPED" }, + { MECHANIC_ENRAGED , "MECHANIC_ENRAGED" }, + { MECHANIC_WOUNDED , "MECHANIC_WOUNDED" } +}; + + +struct UnitFlag +{ + uint32 flag; + char const* text; +}; + +#define UNIT_FLAGS_MAX 33 + +UnitFlag const unitFlags[MECHANIC_MAX] = +{ + { UNIT_FLAG_SERVER_CONTROLLED , "UNIT_FLAG_SERVER_CONTROLLED" }, + { UNIT_FLAG_NON_ATTACKABLE , "UNIT_FLAG_NON_ATTACKABLE" }, + { UNIT_FLAG_DISABLE_MOVE , "UNIT_FLAG_DISABLE_MOVE" }, + { UNIT_FLAG_PVP_ATTACKABLE , "UNIT_FLAG_PVP_ATTACKABLE" }, + { UNIT_FLAG_RENAME , "UNIT_FLAG_RENAME" }, + { UNIT_FLAG_PREPARATION , "UNIT_FLAG_PREPARATION" }, + { UNIT_FLAG_UNK_6 , "UNIT_FLAG_UNK_6" }, + { UNIT_FLAG_NOT_ATTACKABLE_1 , "UNIT_FLAG_NOT_ATTACKABLE_1" }, + { UNIT_FLAG_IMMUNE_TO_PC , "UNIT_FLAG_IMMUNE_TO_PC" }, + { UNIT_FLAG_IMMUNE_TO_NPC , "UNIT_FLAG_IMMUNE_TO_NPC" }, + { UNIT_FLAG_LOOTING , "UNIT_FLAG_LOOTING" }, + { UNIT_FLAG_PET_IN_COMBAT , "UNIT_FLAG_PET_IN_COMBAT" }, + { UNIT_FLAG_PVP , "UNIT_FLAG_PVP" }, + { UNIT_FLAG_SILENCED , "UNIT_FLAG_SILENCED" }, + { UNIT_FLAG_UNK_14 , "UNIT_FLAG_UNK_14" }, + { UNIT_FLAG_UNK_15 , "UNIT_FLAG_UNK_15" }, + { UNIT_FLAG_UNK_16 , "UNIT_FLAG_UNK_16" }, + { UNIT_FLAG_PACIFIED , "UNIT_FLAG_PACIFIED" }, + { UNIT_FLAG_STUNNED , "UNIT_FLAG_STUNNED" }, + { UNIT_FLAG_IN_COMBAT , "UNIT_FLAG_IN_COMBAT" }, + { UNIT_FLAG_TAXI_FLIGHT , "UNIT_FLAG_TAXI_FLIGHT" }, + { UNIT_FLAG_DISARMED , "UNIT_FLAG_DISARMED" }, + { UNIT_FLAG_CONFUSED , "UNIT_FLAG_CONFUSED" }, + { UNIT_FLAG_FLEEING , "UNIT_FLAG_FLEEING" }, + { UNIT_FLAG_PLAYER_CONTROLLED , "UNIT_FLAG_PLAYER_CONTROLLED" }, + { UNIT_FLAG_NOT_SELECTABLE , "UNIT_FLAG_NOT_SELECTABLE" }, + { UNIT_FLAG_SKINNABLE , "UNIT_FLAG_SKINNABLE" }, + { UNIT_FLAG_MOUNT , "UNIT_FLAG_MOUNT" }, + { UNIT_FLAG_UNK_28 , "UNIT_FLAG_UNK_28" }, + { UNIT_FLAG_UNK_29 , "UNIT_FLAG_UNK_29" }, + { UNIT_FLAG_SHEATHE , "UNIT_FLAG_SHEATHE" }, + { UNIT_FLAG_UNK_31 , "UNIT_FLAG_UNK_31" } +}; + class npc_commandscript : public CommandScript { public: @@ -630,12 +720,14 @@ public: return false; } + CreatureTemplate const* cInfo = target->GetCreatureTemplate(); + uint32 faction = target->getFaction(); uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS); + uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask; uint32 displayid = target->GetDisplayId(); uint32 nativeid = target->GetNativeDisplayId(); uint32 Entry = target->GetEntry(); - CreatureTemplate const* cInfo = target->GetCreatureTemplate(); int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); if (curRespawnDelay < 0) @@ -647,7 +739,13 @@ public: handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId()); handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); - handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); + + handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS)); + for (uint8 i = 0; i < UNIT_FLAGS_MAX; ++i) + if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & unitFlags[i].flag) + handler->PSendSysMessage(unitFlags[i].text, unitFlags[i].flag); + + handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str()); handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId); handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); @@ -660,6 +758,11 @@ public: if (npcflags & npcFlagTexts[i].flag) handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag); + handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, mechanicImmuneMask); + for (uint8 i = 0; i < MECHANIC_MAX; ++i) + if ((mechanicImmuneMask << 1) & mechanicImmunes[i].flag) + handler->PSendSysMessage(mechanicImmunes[i].text, mechanicImmunes[i].flag); + return true; } |