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authorMachiavelli <machiavelli.trinity@gmail.com>2011-08-14 11:07:00 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-08-14 11:07:00 +0200
commit8b83ae0c0539b18d59ba7d7becb32894ed4a184d (patch)
tree1c5c326cd38c79e89bc29857659ee65c99039406 /src
parent0cb68815ec207e519a442283fa6e901ad3704833 (diff)
Scripts/Storm Peaks: Typo in 0cb688, thanks to simlt
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/storm_peaks.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp
index 2bd774cdf5b..690b8015ca6 100644
--- a/src/server/scripts/Northrend/storm_peaks.cpp
+++ b/src/server/scripts/Northrend/storm_peaks.cpp
@@ -738,7 +738,7 @@ class npc_hyldsmeet_protodrake : public CreatureScript
_accessoryRespawnTimer = who->ToCreature()->GetRespawnDelay();
}
- void Update(uint32 const diff)
+ void UpdateAI(uint32 const diff)
{
//! We need to manually reinstall accessories because the vehicle itself is friendly to players,
//! so EnterEvadeMode is never triggered. The accessory on the other hand is hostile and killable.