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authorr00ty-tc <r00ty-tc@users.noreply.github.com>2019-03-30 18:46:20 +0000
committerr00ty-tc <r00ty-tc@users.noreply.github.com>2019-04-05 22:01:14 +0100
commit8bb88657f823b3e5446e250a48a2846abb10f023 (patch)
tree95d87cb1f1d2660f979fe5d7f287bbaf15ad342a /src
parent2a7a1b27d59d26d48e958c64f2a05b58fa7434c1 (diff)
Core/GameEventMgr: Log error if loading GO/Creature into event that is part of pool
- Only warn, still load the GO/Creature - These should be added to game_event_pool by pool ID instead
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index a496a7940da..8445ccba2ed 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -413,6 +413,10 @@ void GameEventMgr::LoadFromDB()
continue;
}
+ // Log error for pooled object, but still spawn it
+ if (uint32 poolId = sPoolMgr->IsPartOfAPool(SPAWN_TYPE_CREATURE, guid))
+ TC_LOG_ERROR("sql.sql", "`game_event_creature`: game event id (%i) contains creature (%u) which is part of a pool (%u). This should be spawned in game_event_pool", event_id, guid, poolId);
+
GuidList& crelist = mGameEventCreatureGuids[internal_event_id];
crelist.push_back(guid);
@@ -459,6 +463,10 @@ void GameEventMgr::LoadFromDB()
continue;
}
+ // Log error for pooled object, but still spawn it
+ if (uint32 poolId = sPoolMgr->IsPartOfAPool(SPAWN_TYPE_GAMEOBJECT, guid))
+ TC_LOG_ERROR("sql.sql", "`game_event_gameobject`: game event id (%i) contains game object (%u) which is part of a pool (%u). This should be spawned in game_event_pool", event_id, guid, poolId);
+
GuidList& golist = mGameEventGameobjectGuids[internal_event_id];
golist.push_back(guid);