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authormegamage <none@none>2009-03-14 23:24:21 -0600
committermegamage <none@none>2009-03-14 23:24:21 -0600
commit8c1914a3aec8f8f02cdbc3646bf7e383eb775a3a (patch)
tree7ec556f434c8f3ee473e68101a6727b0a1649506 /src
parenta2d1130804452878095f270cb91770445a824e61 (diff)
*Init motionmaster before AI init. This fix some crash bug of script.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 51f24389c95..66ae42aec16 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -604,8 +604,8 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
}
if(i_AI) delete i_AI;
- i_AI = ai ? ai : FactorySelector::selectAI(this);
i_motionMaster.Initialize();
+ i_AI = ai ? ai : FactorySelector::selectAI(this);
IsAIEnabled = true;
return true;
}