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authorShocker <shocker@freakz.ro>2012-09-17 03:54:31 +0300
committerShocker <shocker@freakz.ro>2012-09-17 03:54:31 +0300
commit8c4feb4c4e883053cc5e46b2bfcfb235ef3a6cf9 (patch)
tree538a5b9418a50a832a252c5309cb1f06888e857b /src
parent4f213247625605635ae15c2de91f3ecf4e726761 (diff)
Core/Battlegrounds: Use correct constant for groups iterator in BattlegroundQueue::RemovePlayer (same value, correct semantics)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 85d41977d13..f36b4d49a35 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -309,7 +309,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
//we must check premade and normal team's queue - because when players from premade are joining bg,
//they leave groupinfo so we can't use its players size to find out index
- for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE)
+ for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_TEAMS_COUNT)
{
for (group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp)
{