diff options
author | megamage <none@none> | 2009-04-06 20:40:18 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-06 20:40:18 -0500 |
commit | 8c97e8b78718ba4fa5573fa07af496a388299227 (patch) | |
tree | 859a80c6827034c9d4d04d26fac4787d0e425017 /src | |
parent | 9b908e4014de8d4ef428c74f94c480405160cfa7 (diff) | |
parent | ac4edf0e091f0a1e0b49ae39201183613f3453ad (diff) |
*Merge.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Creature.cpp | 51 | ||||
-rw-r--r-- | src/game/Creature.h | 9 | ||||
-rw-r--r-- | src/game/CreatureGroups.cpp | 219 | ||||
-rw-r--r-- | src/game/CreatureGroups.h | 74 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 3 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.h | 3 | ||||
-rw-r--r-- | src/game/Level2.cpp | 10 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 6 | ||||
-rw-r--r-- | src/game/MotionMaster.h | 2 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 7 | ||||
-rw-r--r-- | src/game/Traveller.h | 6 | ||||
-rw-r--r-- | src/game/Unit.cpp | 15 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 13 |
13 files changed, 239 insertions, 179 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 76537754b26..837a45942ab 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp m_gossipOptionLoaded(false), m_emoteState(0), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), -m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE) +m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE) { m_regenTimer = 200; m_valuesCount = UNIT_END; @@ -174,18 +174,18 @@ void Creature::AddToWorld() { ObjectAccessor::Instance().AddObject(this); Unit::AddToWorld(); - AIM_Initialize(); SearchFormation(); + AIM_Initialize(); } } void Creature::RemoveFromWorld() { - ///- Remove the creature from the accessor if(IsInWorld()) { - if(m_formationID) - formation_mgr.DestroyGroup(m_formationID, GetGUID()); + // Clear formation info + if(m_formation) + formation_mgr.RemoveCreatureFromGroup(m_formation, this); Unit::RemoveFromWorld(); ObjectAccessor::Instance().RemoveObject(this); } @@ -193,16 +193,16 @@ void Creature::RemoveFromWorld() void Creature::SearchFormation() { - if(isPet()) + if(isSummon()) return; uint32 lowguid = GetDBTableGUIDLow(); + if(!lowguid) + return; - if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end()) - { - m_formationID = CreatureGroupMap[lowguid]->leaderGUID; - formation_mgr.UpdateCreatureGroup(m_formationID, this); - } + CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid); + if(frmdata != CreatureGroupMap.end()) + formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this); } void Creature::RemoveCorpse() @@ -611,7 +611,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai) } UnitAI *oldAI = i_AI; - i_motionMaster.Initialize(); + + Motion_Initialize(); + i_AI = ai ? ai : FactorySelector::selectAI(this); if(oldAI) delete oldAI; IsAIEnabled = true; @@ -619,6 +621,21 @@ bool Creature::AIM_Initialize(CreatureAI* ai) return true; } +void Creature::Motion_Initialize() +{ + if(!m_formation) + i_motionMaster.Initialize(); + else if(m_formation->getLeader() == this) + { + m_formation->FormationReset(false); + i_motionMaster.Initialize(); + } + else if(m_formation->isFormed()) + i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader + else + i_motionMaster.Initialize(); +} + bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data) { SetMapId(map->GetId()); @@ -1654,7 +1671,11 @@ void Creature::setDeathState(DeathState s) return; Unit::setDeathState(CORPSE); - } + + //Dismiss group if is leader + if(m_formation && m_formation->getLeader() == this) + m_formation->FormationReset(true); + } if(s == JUST_ALIVED) { //if(isPet()) @@ -1667,10 +1688,10 @@ void Creature::setDeathState(DeathState s) AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); clearUnitState(UNIT_STAT_ALL_STATE); - i_motionMaster.Initialize(); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); LoadCreaturesAddon(true); - } + Motion_Initialize(); + } } bool Creature::FallGround() diff --git a/src/game/Creature.h b/src/game/Creature.h index 5dd9dc9afdc..d265225e5b7 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -28,7 +28,6 @@ #include "LootMgr.h" #include "Database/DatabaseEnv.h" #include "Cell.h" -#include "CreatureGroups.h" #include <list> @@ -38,6 +37,7 @@ class CreatureAI; class Quest; class Player; class WorldSession; +class CreatureGroup; enum Gossip_Option { @@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit bool IsInEvadeMode() const; bool AIM_Initialize(CreatureAI* ai = NULL); + void Motion_Initialize(); void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); CreatureAI* AI() { return (CreatureAI*)i_AI; } @@ -651,8 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;} void SearchFormation(); - bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);} - uint32 GetFormationID(){return m_formationID;} + CreatureGroup *GetFormation() {return m_formation;} + void SetFormation(CreatureGroup *formation) {m_formation = formation;} Unit *SelectVictim(); void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;} @@ -711,7 +712,7 @@ class TRINITY_DLL_SPEC Creature : public Unit uint32 m_path_id; //Formation var - uint32 m_formationID; + CreatureGroup *m_formation; GridReference<Creature> m_gridRef; CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry()) diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 24f67ec8901..65e51b793f0 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -25,40 +25,59 @@ #include "Policies/SingletonImp.h" #define MAX_DESYNC 5.0f -//TODO: Create group manager for each map + INSTANTIATE_SINGLETON_1(CreatureGroupManager); -UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder; -UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; +CreatureGroupHolderType CreatureGroupHolder; +CreatureGroupInfoType CreatureGroupMap; -void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member) +void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) - { - sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow()); - CreatureGroupHolder[group_id]->AddMember(member); - } - else + CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id); + + //Add member to an existing group + if(cgroup_data != CreatureGroupHolder.end()) { - sLog.outDebug("Group not found: %u. Creating new group.", group_id); - CreatureGroup* formation = new CreatureGroup; - CreatureGroupHolder[group_id] = formation; - formation->AddMember(member); + typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; + std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id); + + for(multiplegroup i = range.first; i != range.second; ++i) + { + if(i->second->getInstanceID() == member->GetInstanceId()) + { + sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID()); + i->second->AddMember(member); + return; + } + } } + + //Create new group + sLog.outDebug("Group not found: %u. Creating new group.", group_id); + CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId()); + CreatureGroupHolder.insert(std::make_pair(group_id, cgroup)); + cgroup->AddMember(member); } -void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid) +void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) + sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow()); + formation->RemoveMember(member); + + if(formation->isEmpty()) { - sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid); - CreatureGroupHolder[group_id]->RemoveMember(guid); + uint32 id = formation->GetId(); + typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; + std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id); - if(CreatureGroupHolder[group_id]->isEmpty()) + for(multiplegroup i = range.first; i != range.second; ++i) { - sLog.outDebug("Deleting group %u", group_id); - delete CreatureGroupHolder[group_id]; - CreatureGroupHolder.erase(group_id); + if(i->second == formation) + { + sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID()); + CreatureGroupHolder.erase(i); + delete formation; + } } } } @@ -73,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations() if(!result) { - sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); + sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); return; } delete result; @@ -87,11 +106,11 @@ void CreatureGroupManager::LoadCreatureFormations() return; } - uint32 total_records = result->GetRowCount(); + uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0; barGoLink bar( total_records); Field *fields; - FormationMember *group_member; + FormationInfo *group_member; //Loading data... do { @@ -99,36 +118,22 @@ void CreatureGroupManager::LoadCreatureFormations() bar.step(); //Load group member data - group_member = new FormationMember; - group_member->leaderGUID = fields[0].GetUInt32(); - group_member->memberGUID = fields[1].GetUInt32(); - group_member->groupAI = fields[4].GetUInt8(); + group_member = new FormationInfo; + group_member->leaderGUID = fields[0].GetUInt32(); + uint32 memberGUID = fields[1].GetUInt32(); + group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle - if(group_member->leaderGUID != group_member->memberGUID) + if(group_member->leaderGUID != memberGUID) { - group_member->follow_dist = fields[2].GetUInt32(); - group_member->follow_angle = fields[3].GetUInt32(); + group_member->follow_dist = fields[2].GetUInt32(); + group_member->follow_angle = fields[3].GetUInt32(); } - // check data correctness - { - QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID); - if(!result) - { - sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID); - continue; - } - - result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID); - if(!result) - { - sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID); - continue; - } - } + CreatureGroupMap[memberGUID] = group_member; - CreatureGroupMap[group_member->memberGUID] = group_member; - } + if(lastLeaderGUID != group_member->leaderGUID) + lastLeaderGUID = group_member->leaderGUID; + } while(result->NextRow()) ; sLog.outString(); @@ -140,90 +145,100 @@ void CreatureGroupManager::LoadCreatureFormations() void CreatureGroup::AddMember(Creature *member) { - sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow()); + sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow()); - uint64 guid = member->GetGUID(); - //We first search creature member if exist - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - return; - //Check is that shit is a leader - if(member->IsFormationLeader()) + //Check if it is a leader + if(member->GetDBTableGUIDLow() == m_groupID) { sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); m_leader = member; } - //Add to the club - CreatureGroupMembers[guid] = member; - sLog.outDebug("Unit GUID: %u added.", member->GetGUID()); + + m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second; + member->SetFormation(this); } -void CreatureGroup::RemoveMember(uint64 guid) +void CreatureGroup::RemoveMember(Creature *member) { - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - CreatureGroupMembers.erase(guid); + if(m_leader == member) + m_leader = NULL; + + m_members.erase(member); + member->SetFormation(NULL); } -void CreatureGroup::MemberHasAttacked(Creature *member) +void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) { - uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;; + uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI; + if(!groupAI) + return; - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + if(groupAI == 1 && member != m_leader) + return; + + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); - if(itr->second) - { - switch(groupAI) - { - case 0: - return; - case 1: - if(!member->IsFormationLeader()) - return; - } - //Attack if everything is OK - itr->second->AI()->AttackStart(member->getVictim()); - } + sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); + + //Skip one check + if(itr->first == member) + continue; + + if(!itr->first->isAlive()) + continue; + + if(itr->first->getVictim()) + continue; + + if(itr->first->canAttack(target)) + itr->first->AI()->AttackStart(target); } } -void CreatureGroup::LeaderMovedInEvade() +void CreatureGroup::FormationReset(bool dismiss) { - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) - SetMemberDestination(itr->second); + if(itr->first != m_leader && itr->first->isAlive()) + { + if(dismiss) + itr->first->GetMotionMaster()->Initialize(); + else + itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); + sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); + } } + m_Formed = !dismiss; } -void CreatureGroup::SetMemberDestination(Creature *member) +void CreatureGroup::LeaderMoveTo(float x, float y, float z) { - if(!member || !m_leader || member->IsFormationLeader()) + if(!m_leader) return; - float x,y,z; - uint32 lowguid = member->GetDBTableGUIDLow(); - - UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid); + float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); - if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end()) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - float dist, angle, pathangle; + Creature *member = itr->first; + if(member == m_leader || !member->isAlive() || member->getVictim()) + continue; - angle = CreatureGroupMap[lowguid]->follow_angle; - dist = CreatureGroupMap[lowguid]->follow_dist; - pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); + float angle = itr->second->follow_angle; + float dist = itr->second->follow_dist; - x = x+cos(angle+pathangle)*dist; - y = y+sin(angle+pathangle)*dist; + float dx = x + cos(angle + pathangle) * dist; + float dy = y + sin(angle + pathangle) * dist; + float dz; + member->UpdateGroundPositionZ(dx, dy, dz); - member->GetMotionMaster()->Clear(); - - if(member->GetDistance(m_leader) < dist+MAX_DESYNC) + if(member->GetDistance(m_leader) < dist + MAX_DESYNC) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - member->GetMotionMaster()->MovePoint(0, x, y, z); + member->GetMotionMaster()->MovePoint(0, dx, dy, dz); + member->SetHomePosition(dx, dy, dz, pathangle); } } - diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index 11d45167fd9..1f7e5d97ce3 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> * - * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,49 +21,61 @@ #ifndef _FORMATIONS_H #define _FORMATIONS_H -#include <map> -#include "Creature.h" -#include "Policies/Singleton.h" +#include "Common.h" -struct FormationMember +class CreatureGroup; + +struct FormationInfo { - float follow_dist; - float follow_angle; - uint32 memberGUID; - uint32 leaderGUID; + uint32 leaderGUID; + float follow_dist; + float follow_angle; uint8 groupAI; }; class CreatureGroupManager { - public: - void UpdateCreatureGroup(uint32 group_id, Creature *member); - void DestroyGroup(uint32 group_id, uint64 guid); - void LoadCreatureFormations(); + public: + void AddCreatureToGroup(uint32 group_id, Creature *creature); + void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature); + void LoadCreatureFormations(); }; +typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType; +typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType; + +extern CreatureGroupHolderType CreatureGroupHolder; +extern CreatureGroupInfoType CreatureGroupMap; + class CreatureGroup { - UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers; - Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D + private: + Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D + typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType; + CreatureGroupMemberType m_members; - public: - CreatureGroup() : m_leader(NULL) {} - ~CreatureGroup(){sLog.outDebug("Destroying group");} - void AddMember(Creature *); - void RemoveMember(uint64 guid); - void LeaderMovedInEvade(); - void MemberHasAttacked(Creature *); - void SetMemberDestination(Creature *); - bool isEmpty() {return CreatureGroupMembers.empty();} -}; + uint32 m_groupID, mInstanceID; + bool m_Formed; + + public: + //Group cannot be created empty + explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {} + ~CreatureGroup(){sLog.outDebug("Destroying group");} + + Creature* getLeader() const { return m_leader; } + uint32 GetId() const { return m_groupID; } + uint32 getInstanceID() const { return mInstanceID; } + bool isEmpty() const { return m_members.empty(); } + bool isFormed() const { return m_Formed; } -typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType; + void AddMember(Creature *member); + void RemoveMember(Creature *member); + void FormationReset(bool dismiss); -extern CreatureGroupHolderType CreatureGroupHolder; -extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; + void LeaderMoveTo(float x, float y, float z); + void MemberAttackStart(Creature* member, Unit *target); +}; #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() #endif - diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 0adacb57836..eee10c6fbb2 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff // restore orientation of not moving creature at returning to home if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { - owner.SetOrientation(ori); + sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); + owner.SetOrientation(ori); WorldPacket packet; owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index 3e3a59456cd..b89bc3fbcb1 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature> MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } - private: + + private: void _setTargetLocation(Creature &); DestinationHolder< Traveller<Creature> > i_destinationHolder; diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index d1f4c864f24..956a9d92549 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -44,6 +44,7 @@ #include "GlobalEvents.h" #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand +#include "CreatureGroups.h" static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] = { @@ -4569,9 +4570,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) } uint32 lowguid = pCreature->GetDBTableGUIDLow(); - if(pCreature->GetFormationID()) + if(pCreature->GetFormation()) { - PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID()); + PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId()); return false; } @@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) return false; Player *chr = m_session->GetPlayer(); - FormationMember *group_member; + FormationInfo *group_member; - group_member = new FormationMember; + group_member = new FormationInfo; group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation(); group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2))); - group_member->memberGUID = lowguid; group_member->leaderGUID = leaderGUID; group_member->groupAI = 0; diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 6dcf2d0e214..d4199c2099e 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr) bool MotionMaster::GetDestination(float &x, float &y, float &z) { - if(empty()) + if(empty()) return false; - - return top()->GetDestination(x,y,z); + + return top()->GetDestination(x,y,z); } diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index 864c58b3b7b..38a2b58825f 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> typedef std::vector<_Ty> ExpireList; int i_top; - bool empty() const { return i_top < 0; } + bool empty() const { return (i_top < 0); } void pop() { Impl[i_top] = NULL; --i_top; } void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 3e4912d00cd..763e7f12c5a 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -26,6 +26,7 @@ #include "DestinationHolderImp.h" #include "Map.h" #include "Util.h" +#include "CreatureGroups.h" #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" @@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); } + + //Call for creature group update + if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature) + { + creature.GetFormation()->LeaderMoveTo(nx, ny, nz); + } } template<> diff --git a/src/game/Traveller.h b/src/game/Traveller.h index f654b0c297e..702cc6413b0 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -24,7 +24,6 @@ #include "Creature.h" #include "Player.h" #include <cassert> -#include "CreatureGroups.h" /** Traveller is a wrapper for units (creatures or players) that * travel from point A to point B using the destination holder. @@ -109,11 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z template<> inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) { - //Call for creature group update - if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() && - CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end()) - CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade(); - //i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); i_traveller.SendMonsterMove(x, y, z, t); } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 06b4313dcbf..10694d1de2b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -9541,7 +9541,14 @@ void Unit::CombatStart(Unit* target) if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) + { ((Creature*)target)->AI()->AttackStart(this); + if(((Creature*)target)->GetFormation()) + { + ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this); + sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);"); + } + } SetInCombatWith(target); target->SetInCombatWith(this); @@ -9558,14 +9565,6 @@ void Unit::CombatStart(Unit* target) me->UpdatePvP(true); me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } - - //Call creature group update - if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID()) - { - CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID()); - if(itr != CreatureGroupHolder.end()) - itr->second->MemberHasAttacked(((Creature*)this)); - } } void Unit::SetInCombatState(bool PvP) diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index fd2b0b8bb86..c6607b2b24e 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -24,6 +24,7 @@ //Creature-specific headers #include "Creature.h" #include "CreatureAI.h" +#include "CreatureGroups.h" //Player-specific #include "Player.h" @@ -52,9 +53,9 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit) template<> bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const { - if(i_destinationHolder.HasArrived()) + if(i_destinationHolder.HasArrived()) return false; - + i_destinationHolder.GetDestination(x, y, z); return true; } @@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u) InitTraveller(u, *node); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); + + //Call for creature group update + if(u.GetFormation() && u.GetFormation()->getLeader() == &u) + u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else node = NULL; @@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff) InitTraveller(unit, *node); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); + + //Call for creature group update + if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit) + unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z); } else { |