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authormegamage <none@none>2009-04-06 20:40:18 -0500
committermegamage <none@none>2009-04-06 20:40:18 -0500
commit8c97e8b78718ba4fa5573fa07af496a388299227 (patch)
tree859a80c6827034c9d4d04d26fac4787d0e425017 /src
parent9b908e4014de8d4ef428c74f94c480405160cfa7 (diff)
parentac4edf0e091f0a1e0b49ae39201183613f3453ad (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Creature.cpp51
-rw-r--r--src/game/Creature.h9
-rw-r--r--src/game/CreatureGroups.cpp219
-rw-r--r--src/game/CreatureGroups.h74
-rw-r--r--src/game/HomeMovementGenerator.cpp3
-rw-r--r--src/game/HomeMovementGenerator.h3
-rw-r--r--src/game/Level2.cpp10
-rw-r--r--src/game/MotionMaster.cpp6
-rw-r--r--src/game/MotionMaster.h2
-rw-r--r--src/game/RandomMovementGenerator.cpp7
-rw-r--r--src/game/Traveller.h6
-rw-r--r--src/game/Unit.cpp15
-rw-r--r--src/game/WaypointMovementGenerator.cpp13
13 files changed, 239 insertions, 179 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 76537754b26..837a45942ab 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
m_gossipOptionLoaded(false), m_emoteState(0),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
-m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE)
+m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
{
m_regenTimer = 200;
m_valuesCount = UNIT_END;
@@ -174,18 +174,18 @@ void Creature::AddToWorld()
{
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
- AIM_Initialize();
SearchFormation();
+ AIM_Initialize();
}
}
void Creature::RemoveFromWorld()
{
- ///- Remove the creature from the accessor
if(IsInWorld())
{
- if(m_formationID)
- formation_mgr.DestroyGroup(m_formationID, GetGUID());
+ // Clear formation info
+ if(m_formation)
+ formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this);
}
@@ -193,16 +193,16 @@ void Creature::RemoveFromWorld()
void Creature::SearchFormation()
{
- if(isPet())
+ if(isSummon())
return;
uint32 lowguid = GetDBTableGUIDLow();
+ if(!lowguid)
+ return;
- if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
- {
- m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
- formation_mgr.UpdateCreatureGroup(m_formationID, this);
- }
+ CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
+ if(frmdata != CreatureGroupMap.end())
+ formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
}
void Creature::RemoveCorpse()
@@ -611,7 +611,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
}
UnitAI *oldAI = i_AI;
- i_motionMaster.Initialize();
+
+ Motion_Initialize();
+
i_AI = ai ? ai : FactorySelector::selectAI(this);
if(oldAI) delete oldAI;
IsAIEnabled = true;
@@ -619,6 +621,21 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return true;
}
+void Creature::Motion_Initialize()
+{
+ if(!m_formation)
+ i_motionMaster.Initialize();
+ else if(m_formation->getLeader() == this)
+ {
+ m_formation->FormationReset(false);
+ i_motionMaster.Initialize();
+ }
+ else if(m_formation->isFormed())
+ i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
+ else
+ i_motionMaster.Initialize();
+}
+
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{
SetMapId(map->GetId());
@@ -1654,7 +1671,11 @@ void Creature::setDeathState(DeathState s)
return;
Unit::setDeathState(CORPSE);
- }
+
+ //Dismiss group if is leader
+ if(m_formation && m_formation->getLeader() == this)
+ m_formation->FormationReset(true);
+ }
if(s == JUST_ALIVED)
{
//if(isPet())
@@ -1667,10 +1688,10 @@ void Creature::setDeathState(DeathState s)
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE);
- i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
- }
+ Motion_Initialize();
+ }
}
bool Creature::FallGround()
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 5dd9dc9afdc..d265225e5b7 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -28,7 +28,6 @@
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
#include "Cell.h"
-#include "CreatureGroups.h"
#include <list>
@@ -38,6 +37,7 @@ class CreatureAI;
class Quest;
class Player;
class WorldSession;
+class CreatureGroup;
enum Gossip_Option
{
@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL);
+ void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return (CreatureAI*)i_AI; }
@@ -651,8 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
void SearchFormation();
- bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
- uint32 GetFormationID(){return m_formationID;}
+ CreatureGroup *GetFormation() {return m_formation;}
+ void SetFormation(CreatureGroup *formation) {m_formation = formation;}
Unit *SelectVictim();
void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
@@ -711,7 +712,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 m_path_id;
//Formation var
- uint32 m_formationID;
+ CreatureGroup *m_formation;
GridReference<Creature> m_gridRef;
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 24f67ec8901..65e51b793f0 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -25,40 +25,59 @@
#include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f
-//TODO: Create group manager for each map
+
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
-UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
-UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
+CreatureGroupHolderType CreatureGroupHolder;
+CreatureGroupInfoType CreatureGroupMap;
-void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
+void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
- {
- sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
- CreatureGroupHolder[group_id]->AddMember(member);
- }
- else
+ CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id);
+
+ //Add member to an existing group
+ if(cgroup_data != CreatureGroupHolder.end())
{
- sLog.outDebug("Group not found: %u. Creating new group.", group_id);
- CreatureGroup* formation = new CreatureGroup;
- CreatureGroupHolder[group_id] = formation;
- formation->AddMember(member);
+ typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
+ std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
+
+ for(multiplegroup i = range.first; i != range.second; ++i)
+ {
+ if(i->second->getInstanceID() == member->GetInstanceId())
+ {
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID());
+ i->second->AddMember(member);
+ return;
+ }
+ }
}
+
+ //Create new group
+ sLog.outDebug("Group not found: %u. Creating new group.", group_id);
+ CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId());
+ CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
+ cgroup->AddMember(member);
}
-void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
+void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow());
+ formation->RemoveMember(member);
+
+ if(formation->isEmpty())
{
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
- CreatureGroupHolder[group_id]->RemoveMember(guid);
+ uint32 id = formation->GetId();
+ typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
+ std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
- if(CreatureGroupHolder[group_id]->isEmpty())
+ for(multiplegroup i = range.first; i != range.second; ++i)
{
- sLog.outDebug("Deleting group %u", group_id);
- delete CreatureGroupHolder[group_id];
- CreatureGroupHolder.erase(group_id);
+ if(i->second == formation)
+ {
+ sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
+ CreatureGroupHolder.erase(i);
+ delete formation;
+ }
}
}
}
@@ -73,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result)
{
- sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
+ sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
@@ -87,11 +106,11 @@ void CreatureGroupManager::LoadCreatureFormations()
return;
}
- uint32 total_records = result->GetRowCount();
+ uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
barGoLink bar( total_records);
Field *fields;
- FormationMember *group_member;
+ FormationInfo *group_member;
//Loading data...
do
{
@@ -99,36 +118,22 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
- group_member = new FormationMember;
- group_member->leaderGUID = fields[0].GetUInt32();
- group_member->memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
+ group_member = new FormationInfo;
+ group_member->leaderGUID = fields[0].GetUInt32();
+ uint32 memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
- if(group_member->leaderGUID != group_member->memberGUID)
+ if(group_member->leaderGUID != memberGUID)
{
- group_member->follow_dist = fields[2].GetUInt32();
- group_member->follow_angle = fields[3].GetUInt32();
+ group_member->follow_dist = fields[2].GetUInt32();
+ group_member->follow_angle = fields[3].GetUInt32();
}
- // check data correctness
- {
- QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
- if(!result)
- {
- sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
- continue;
- }
-
- result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID);
- if(!result)
- {
- sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
- continue;
- }
- }
+ CreatureGroupMap[memberGUID] = group_member;
- CreatureGroupMap[group_member->memberGUID] = group_member;
- }
+ if(lastLeaderGUID != group_member->leaderGUID)
+ lastLeaderGUID = group_member->leaderGUID;
+ }
while(result->NextRow()) ;
sLog.outString();
@@ -140,90 +145,100 @@ void CreatureGroupManager::LoadCreatureFormations()
void CreatureGroup::AddMember(Creature *member)
{
- sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
+ sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
- uint64 guid = member->GetGUID();
- //We first search creature member if exist
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- return;
- //Check is that shit is a leader
- if(member->IsFormationLeader())
+ //Check if it is a leader
+ if(member->GetDBTableGUIDLow() == m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
- //Add to the club
- CreatureGroupMembers[guid] = member;
- sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
+
+ m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
+ member->SetFormation(this);
}
-void CreatureGroup::RemoveMember(uint64 guid)
+void CreatureGroup::RemoveMember(Creature *member)
{
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- CreatureGroupMembers.erase(guid);
+ if(m_leader == member)
+ m_leader = NULL;
+
+ m_members.erase(member);
+ member->SetFormation(NULL);
}
-void CreatureGroup::MemberHasAttacked(Creature *member)
+void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
- uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
+ uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
+ if(!groupAI)
+ return;
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ if(groupAI == 1 && member != m_leader)
+ return;
+
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
- if(itr->second)
- {
- switch(groupAI)
- {
- case 0:
- return;
- case 1:
- if(!member->IsFormationLeader())
- return;
- }
- //Attack if everything is OK
- itr->second->AI()->AttackStart(member->getVictim());
- }
+ sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+ //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
+
+ //Skip one check
+ if(itr->first == member)
+ continue;
+
+ if(!itr->first->isAlive())
+ continue;
+
+ if(itr->first->getVictim())
+ continue;
+
+ if(itr->first->canAttack(target))
+ itr->first->AI()->AttackStart(target);
}
}
-void CreatureGroup::LeaderMovedInEvade()
+void CreatureGroup::FormationReset(bool dismiss)
{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
- SetMemberDestination(itr->second);
+ if(itr->first != m_leader && itr->first->isAlive())
+ {
+ if(dismiss)
+ itr->first->GetMotionMaster()->Initialize();
+ else
+ itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
+ sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
+ }
}
+ m_Formed = !dismiss;
}
-void CreatureGroup::SetMemberDestination(Creature *member)
+void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
- if(!member || !m_leader || member->IsFormationLeader())
+ if(!m_leader)
return;
- float x,y,z;
- uint32 lowguid = member->GetDBTableGUIDLow();
-
- UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
+ float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
- if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- float dist, angle, pathangle;
+ Creature *member = itr->first;
+ if(member == m_leader || !member->isAlive() || member->getVictim())
+ continue;
- angle = CreatureGroupMap[lowguid]->follow_angle;
- dist = CreatureGroupMap[lowguid]->follow_dist;
- pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
+ float angle = itr->second->follow_angle;
+ float dist = itr->second->follow_dist;
- x = x+cos(angle+pathangle)*dist;
- y = y+sin(angle+pathangle)*dist;
+ float dx = x + cos(angle + pathangle) * dist;
+ float dy = y + sin(angle + pathangle) * dist;
+ float dz;
+ member->UpdateGroundPositionZ(dx, dy, dz);
- member->GetMotionMaster()->Clear();
-
- if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
+ if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- member->GetMotionMaster()->MovePoint(0, x, y, z);
+ member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
+ member->SetHomePosition(dx, dy, dz, pathangle);
}
}
-
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index 11d45167fd9..1f7e5d97ce3 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -1,7 +1,7 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,49 +21,61 @@
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
-#include <map>
-#include "Creature.h"
-#include "Policies/Singleton.h"
+#include "Common.h"
-struct FormationMember
+class CreatureGroup;
+
+struct FormationInfo
{
- float follow_dist;
- float follow_angle;
- uint32 memberGUID;
- uint32 leaderGUID;
+ uint32 leaderGUID;
+ float follow_dist;
+ float follow_angle;
uint8 groupAI;
};
class CreatureGroupManager
{
- public:
- void UpdateCreatureGroup(uint32 group_id, Creature *member);
- void DestroyGroup(uint32 group_id, uint64 guid);
- void LoadCreatureFormations();
+ public:
+ void AddCreatureToGroup(uint32 group_id, Creature *creature);
+ void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
+ void LoadCreatureFormations();
};
+typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
+typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
+
+extern CreatureGroupHolderType CreatureGroupHolder;
+extern CreatureGroupInfoType CreatureGroupMap;
+
class CreatureGroup
{
- UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
- Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
+ private:
+ Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
+ typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
+ CreatureGroupMemberType m_members;
- public:
- CreatureGroup() : m_leader(NULL) {}
- ~CreatureGroup(){sLog.outDebug("Destroying group");}
- void AddMember(Creature *);
- void RemoveMember(uint64 guid);
- void LeaderMovedInEvade();
- void MemberHasAttacked(Creature *);
- void SetMemberDestination(Creature *);
- bool isEmpty() {return CreatureGroupMembers.empty();}
-};
+ uint32 m_groupID, mInstanceID;
+ bool m_Formed;
+
+ public:
+ //Group cannot be created empty
+ explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
+ ~CreatureGroup(){sLog.outDebug("Destroying group");}
+
+ Creature* getLeader() const { return m_leader; }
+ uint32 GetId() const { return m_groupID; }
+ uint32 getInstanceID() const { return mInstanceID; }
+ bool isEmpty() const { return m_members.empty(); }
+ bool isFormed() const { return m_Formed; }
-typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
+ void AddMember(Creature *member);
+ void RemoveMember(Creature *member);
+ void FormationReset(bool dismiss);
-extern CreatureGroupHolderType CreatureGroupHolder;
-extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
+ void LeaderMoveTo(float x, float y, float z);
+ void MemberAttackStart(Creature* member, Unit *target);
+};
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif
-
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 0adacb57836..eee10c6fbb2 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
- owner.SetOrientation(ori);
+ sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
+ owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);
owner.SendMessageToSet(&packet, false);
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
index 3e3a59456cd..b89bc3fbcb1 100644
--- a/src/game/HomeMovementGenerator.h
+++ b/src/game/HomeMovementGenerator.h
@@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
- private:
+
+ private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index d1f4c864f24..956a9d92549 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -44,6 +44,7 @@
#include "GlobalEvents.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
+#include "CreatureGroups.h"
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
@@ -4569,9 +4570,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
}
uint32 lowguid = pCreature->GetDBTableGUIDLow();
- if(pCreature->GetFormationID())
+ if(pCreature->GetFormation())
{
- PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID());
+ PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
return false;
}
@@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
return false;
Player *chr = m_session->GetPlayer();
- FormationMember *group_member;
+ FormationInfo *group_member;
- group_member = new FormationMember;
+ group_member = new FormationInfo;
group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
- group_member->memberGUID = lowguid;
group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0;
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 6dcf2d0e214..d4199c2099e 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr)
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
- if(empty())
+ if(empty())
return false;
-
- return top()->GetDestination(x,y,z);
+
+ return top()->GetDestination(x,y,z);
}
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 864c58b3b7b..38a2b58825f 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
typedef std::vector<_Ty> ExpireList;
int i_top;
- bool empty() const { return i_top < 0; }
+ bool empty() const { return (i_top < 0); }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 3e4912d00cd..763e7f12c5a 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -26,6 +26,7 @@
#include "DestinationHolderImp.h"
#include "Map.h"
#include "Util.h"
+#include "CreatureGroups.h"
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
@@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
}
+
+ //Call for creature group update
+ if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
+ {
+ creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
+ }
}
template<>
diff --git a/src/game/Traveller.h b/src/game/Traveller.h
index f654b0c297e..702cc6413b0 100644
--- a/src/game/Traveller.h
+++ b/src/game/Traveller.h
@@ -24,7 +24,6 @@
#include "Creature.h"
#include "Player.h"
#include <cassert>
-#include "CreatureGroups.h"
/** Traveller is a wrapper for units (creatures or players) that
* travel from point A to point B using the destination holder.
@@ -109,11 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
- //Call for creature group update
- if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
- CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
- CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
-
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
i_traveller.SendMonsterMove(x, y, z, t);
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 06b4313dcbf..10694d1de2b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9541,7 +9541,14 @@ void Unit::CombatStart(Unit* target)
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
+ {
((Creature*)target)->AI()->AttackStart(this);
+ if(((Creature*)target)->GetFormation())
+ {
+ ((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
+ sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
+ }
+ }
SetInCombatWith(target);
target->SetInCombatWith(this);
@@ -9558,14 +9565,6 @@ void Unit::CombatStart(Unit* target)
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
-
- //Call creature group update
- if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
- {
- CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
- if(itr != CreatureGroupHolder.end())
- itr->second->MemberHasAttacked(((Creature*)this));
- }
}
void Unit::SetInCombatState(bool PvP)
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index fd2b0b8bb86..c6607b2b24e 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -24,6 +24,7 @@
//Creature-specific headers
#include "Creature.h"
#include "CreatureAI.h"
+#include "CreatureGroups.h"
//Player-specific
#include "Player.h"
@@ -52,9 +53,9 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
template<>
bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
{
- if(i_destinationHolder.HasArrived())
+ if(i_destinationHolder.HasArrived())
return false;
-
+
i_destinationHolder.GetDestination(x, y, z);
return true;
}
@@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
InitTraveller(u, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
+
+ //Call for creature group update
+ if(u.GetFormation() && u.GetFormation()->getLeader() == &u)
+ u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
node = NULL;
@@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
InitTraveller(unit, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
+
+ //Call for creature group update
+ if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
+ unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
{