diff options
| author | SnapperRy <snapperryen@gmail.com> | 2016-10-10 13:58:07 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-09-05 12:14:15 +0200 |
| commit | 8cb536806206a12b0ebc0b6735845294fb161aba (patch) | |
| tree | b24cd62fc548d75a649a6dc73a8cbab55d6a528e /src | |
| parent | 0b4088fdb81b0ac5bcbd3d9d603c1687e3875b29 (diff) | |
Core/SAI: don't reset event phase when npc evades/resets.
The scripts themselves should take care of that.
(cherry picked from commit 5267381e39c23797bfad22c5433910ecf155145c)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 9bfa1e2aa64..a78036a291e 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -177,7 +177,6 @@ Creature* SmartScript::FindCreatureNear(WorldObject* searchObject, ObjectGuid::L void SmartScript::OnReset() { - SetPhase(0); ResetBaseObject(); for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) { |
