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authorNay <dnpd.dd@gmail.com>2012-05-07 16:02:15 -0700
committerNay <dnpd.dd@gmail.com>2012-05-07 16:02:15 -0700
commit8cca7375e893d4b579b31159e0e44ea91b010639 (patch)
tree5693718021e177f750fd5f1782000c631a5ce285 /src
parentfdc4f679215912e21cdaa643a3cb81c203f94bb6 (diff)
parent7386aafaf618af00d30521f106ada59ac4833c03 (diff)
Merge pull request #6470 from Svannon/master
Core/AI - Fix Evade Bug
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
index 311b69c06b7..a8bdb698432 100755
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
@@ -25,7 +25,6 @@
void HomeMovementGenerator<Creature>::Initialize(Creature & owner)
{
- owner.AddUnitState(UNIT_STATE_EVADE);
_setTargetLocation(owner);
}