diff options
author | maximius <none@none> | 2009-10-12 13:50:47 -0700 |
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committer | maximius <none@none> | 2009-10-12 13:50:47 -0700 |
commit | 8d59bf8179fcc936e9296910c680429a70347c77 (patch) | |
tree | 4392fa10a0b168bd1d2d9f455a86c97667544a16 /src | |
parent | cb09262c1a1e428c6504b5e7a7b98209aa1a5d16 (diff) |
*Bitwise logic does not work on values that are not bitmasks. Thanks Spp for pointing this block of code out :)
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 90eab95401b..6bdb04cd90f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11971,8 +11971,7 @@ void Unit::SetHealth(uint32 val) { if(getDeathState() == JUST_DIED) val = 0; - // causes instant permadeath if you exit game while in combat?! :-| - else if((GetTypeId() == TYPEID_PLAYER) && (getDeathState() & (DEAD | DEAD_FALLING)) != 0) + else if(GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING)) val = 1; else { |